Friday, July 28, 2000

Ninja Gaiden Sigma | 9.0

Ninja Gaiden released on the Xbox Ninja Gaiden under the common name, later, a more comprehensive version that Black then bore the subtitle. This expansion offered more difficult bosses, which is where this game is known for. And yes, in Ninja Gaiden difficulty remains preserved, fortunately. That is partly what makes the title a topper. You're often fighting against groups of ninjas, because you have so many skills, you will not really many problems with it. Bosses are quite a lot harder. You'll have a lot to have the tank and I can assure you that this game what the bosses do not just go through. You will regularly review the fight must start with a boss. As against this state of great satisfaction.

Partly because you as a ninja can use the necessary items, think of throwing stars, swords, and obviously, do you also use your athletic ability. Let just say this so that it is so good that a tremendous opportunity to moves to your disposal, one even fatter as the other. Moreover, these moves have to upgrade too. Besides huge moves available to you previously reported as a sword, a katana actually more. This game has had some development time and that is to see A and B note, I love it here to point B because you can now work with dual swords. Dual wielding is for an even rougher and tougher approach of enemies.


Obviously this is not a pointless hack and slasher. No, our ninja, Ryu Hayabusa, which moreover, has called a reason for this fight. An evil warrior named Doku is the home village of Ryu Hayabusa on. The whole village is burned and all valuables are taken including the very important, the legendary Dark Dragon Sword. Obviously this is not really kick and Ryu can not my life and decided to just to look at the sword was taken by Doku. Doku is not a poor person with a ninja but organized group of ninjas around him. This will cross the path where you constantly moving your

Fortunately, Ryu the necessary skills so he knows this is to happen, thanks to its huge arsenal of moves, but right there we have it in the preceding paragraphs have been. In this game you can also play with Rachel the Fiend Hunter. It is covered by between levels you play with Ryu. It has some other skills, so it is slower but Ryu can do twice as much damage. Both characters are well balanced against each other so as to create a good balance. In addition to Rachel get some new bosses and to do more on the overall story.

The fighting, nevertheless you come back again, is the most important aspect in the game. You'll regularly come in areas where you get attacked by many enemies. Many different types of ninjas which one is stronger than the other. Ryu has of course a good athletic ability and not hesitate to use these environments to enemies lijft to go. Will they regularly attacking around your drawing, you're much more experienced but also for you and fighting back seems quite difficult. Jumping here and let the outcome be that it's just jumping from Ryu also another serious and effective attack can do from the air. While moving through the air throwing stars can also be fired is not so effective but efficient and enemies of receiving these sharp things a lot more battered after a single round is enough to blow it to kingdom come to help.
You understand it, the next major fight is greatly expanded and brutality of the combat system is really a topper you are not quick in other games will encounter. Some disturbing is that the camera is not always that pleasant watching the action. Because you frequently extremely fast through an area around the camera moves can not always keep you pointed to and blindly button bashing. Fortunately it is not too disruptive for very much you will not suffer by it. Yet here more attention to be paid. Besides the camera the game quite difficult, many hardcore gamers will appreciate it including me but it means that this game is not exactly for everyone to play. The high degree of difficulty to make sure that the experienced gamer not the game quickly ignores sin and that's when you know that this game as it is fatter and fatter.

Besides the gameplay very strong running game on the 1080p is what results in fantastic graphics. Especially as the environments of the game is really top graphic. Really equivalent qualifications you will not encounter. The animations are also very high. Only in details are the characters, especially against the common enemies somewhat. Ryu looks good in his ninja outfit. Yet I still believe that the environment is more advanced than the characters. Bosses or look back very tight, partly because you do only occasionally encountered. Boss fights you, you always remember, now that it will succeed. To graphics gives the game a good score, unfortunately, not everything goes perfectly together, but the environments are fantastic and the accompanying graphics that make the decisive issue.
Besides great graphics the game has very good feats in the field of sound. Once you get attacked then whipped the music. Besides these are the very sound of hoof level. Weapons sounding each other but impressive and cinematic music completes it. What is there to ensure that Team Ninja has allowed prices for choice in sound. Besides all these good and bad aspects we come back to the question whether this original Xbox game is a next-gen game. Good graphics help you a long way but just that you're not there yet. And with that thought I was a bit elements against which you so you wonder once again. Think not interactive environments, most next-gen games depending on the genre, however, you still get some degree of opportunities against. Here is the only boxes that open. Really any objects that you encounter can unfortunately not use as a weapon to use, it was the fighting might further explored.

Besides huge fat gameplay, beautiful graphics, great sound there are some aspects that this game is not just a next-gen game make. Team Ninja put a game down here is that despite being a polished and extensive game as before but still a port. However, I speak about a port that was successful in all areas, the game has the necessary extensions and that is never wrong. Yet there was more interaction, a camera system had some more attention to use. Despite all these bad points I can touch this fantastic game.

Thursday, July 27, 2000

Call of Duty 4 : Modern Warfare 2 | 10

Almost as great as the CoD4, but it feels like an expansion pack and those don't deserve perfect scores.


Call of Duty 4: Modern Warfare is considered the direct replacement of Counter-Strike. A game that years later, still played by the real online shooter fanatics. A performance that a shooter does not soon get to know. The perks, the weapons, the graphics and the package was great. Apart from the line, but as a part of the game, was the single overwhelming to call. The ride was epic than ever and then we immediately think of the level that took place in Chernobyl. The moment we had to crawl between an army of tanks and terrorists. Oh yes, that was fat, but now we have Modern Warfare 2. We will briefly tell you a thing about the story.
Rastapopulos
In the previous section, and we mean the first Modern Warfare, you sit with your team behind a great guy to bad, this guy, Zakhaev, is one of the biggest terrorist and he should of course be stopped. In Modern Warfare 2 is five years later and the role of Zakhaev taken over by another psychopath who listens to the name Makarov. He is no darling and is therefore sought. You're working with your team to come closer to Makarov and at one point it also succeeds. However, things just a little different than planned and there is a war between Russia and America caused. You end up here in between your team and it makes one hell of a ride on.

This is not everything, because shortly after Makarov, through its action a kind of Third World causes, appear also in the military is not entirely certain things to be lint. So the story reveals itself to you as the game continues. The story will not go into detail we're discussing, in order to keep the experience could be legitimate. In any case, said that the story is found fun, but do not predominate in the entire single player. It feels more like the story of individual levels to survive for any logic, then it really counts. Nevertheless, the story at the end of the game a bit more memorable, it must be said that the generally good over the top.
KahumaDante
Now a question that many want answered: what is the singleplayer? The action is very intense and much fuller than Call of Duty 4. It is a true spectacle that is truly unprecedented and will make enough impact on a gamer, he does his mouth fall open. Nevertheless, and then I talk about myself, I'm not as overwhelmed as I was with Call of Duty 4. That was quite an innovation, that we had expected and really is nothing new. It is part 4, but over the top. It is stowed filled with action and therefore I think it went too much of the good, which in itself sounds crazy. Certainly by the nonsensical story gets an unrealistic sense of the game, so everything happens quite acceptable. Part 4 was all very realistic and so had brought some more impact than just moments in this section.

Do not get me wrong, because it remains very fat. It is an epic experience, but one that remains on one level. There is not one scene that really stands out as the most impressive experience of Modern Warfare 2. Everything is tight, this may be a weakness or just very good. The scooter and boat emissions are lower compared to the rest of the singleplayer, but not as dramatic as a tank level from Call of Duty: World at War. The missions with Cpt. Price is incredibly good. They are exciting and challenging. Unfortunately the single player is so short. Too short. With approximately less than 6 hours you have already come through when you play Regular and about 8-10 if you play on Veteran or hardening.
Rastapopulos
The single is a wonderful roller coaster ride, taking you from one moment in another precarious situation. Where the previous section still strong and had quiet moments, the chaos in this particular section and then continuously. Regular touch you lose the overview and you, especially you anticipate what the enemies do and where they come there for a bit to come out alive. The experience left me with the single player was one of the best I've had this past year. This is not the story, but rather the combination of several gameplay elements. The gameplay in this game at times somewhat linear, but here you little notice because of the oppressive atmosphere.

The game takes you from one predicament to another, and that combined with the many different settings, think of Afghanistan, Russia, America and Brazil, which also display a good alternate. The single has many different missions and each of them are very bold. The action is fantastic and maybe even more chaos the better. It is unfortunately a bit on the short side, but it is an experience that you say against you. In every way Infinity Ward has done everything to make it as spectacular as possible and believe me, that they succeeded! All elements of modern warfare is in this game, so you at one moment to the snipe and the other time you run through all alleys go mowing. Wonderful experience and upon completion will you may be right again.

Graphically the game is quite improved. The bricks in Rio de Janeiro are very realistic and in such a scene is also very close to the blood of beautiful displays. Yet it is not completely polished. When the characters we see often enough that clothes look very angular and the hairstyles do not look that great from. As compared to a Killzone 2 is it all just a little less. The landscape including the famous snow / glacier level Cliffhanger, is all very angular and made simple. It falls to us that the anti-aliasing problem still not resolved and is clearly seen.

Once we walked around a level, where it was very dark, we can clearly observe that the shadows of the famous cartel contain edges. Oddly enough, some shadow effects are nice, but look for example at the level where you infamous plane between the terrorists to slaughter innocent people. The Unreal Engine is the most natural characteristic of the graphics. The particle effects are amazing and impressive display. Ray that the dust is presentable, the lighting, the graphics are all the details which give a nice sauce. A Killzone 2 is definitely not, but fortunately the unevenness in the chaos is not too soon to mock. Only a quiet walk around, they clearly visible.
Of course we can go wild over small imperfections visually. However this game is graphically described as very good game. Take a Killzone 2, as suggested by my colleague, is indeed beautiful, but it was an exclusive game. Infinity Ward does a visually very strong performance to continue with a game that appears on multiple platforms. What makes the game visually so beautiful that you can see the entire environment that war. In Washington for example, because the air is completely dark colored because of the many explosions and all the smoke or watch a good when it is dark, how light works.

We can jump high or low, but it is certain that the game is visually very neatly put together. Naturally there are some minor parts, but we generally look and then put the focus on details, it is a clear case. Infinity Ward has a very neat presentation and realized that with good gameplay, a nice single and solid audio. Then you do particularly well as a developer if you ask me. Especially the audio in this game a good advantage and that is because of two things, first: Hans Zimmer and secondly the effects.

About the sound we all so easy. Hans Zimmer has created a true spectacle. It is clear to note that Infinity Ward has not cut on the soundtrack of the game, because it is sublime. All sound effects are more than just sound. Some weapons have changed the sounds, such as the M4 and the AK-47. We find this a good improvement, because it sounds just a little more realistic. The bullets fly at your ears and the music does an extra scoop on top. If we add helicopter and airplane noise there, the overall picture is complete.

Even voice actors match your contribution. Games often have their jewels when it comes to famous actors who give voice to a game. The actors in this game have more color in war movies or series played, thus probably making the cast is perfect. Everyone knows the famous bodyguard or from 24: Aaron Pierce (Glenn Morshower actor). His voice's just amazing in his role in the game. Even one who does the voice of Sgt. Foley is perfectly cast. None other than Keith David, the voice of Foley. Of course there are more actors who have given voice to this game, but that really jump out the most. 50 Cent? Not even noticed in the game, even when we were watching. The game is still exciting.

A new feature in the game, as compared to the previous section, the Spec-Ops mode. This is truly magnificent! Maybe I'm personally convinced this is the best. You can use the various levels in this mode as a sort of challenges seen. You have certain tasks, such as: keep it as long as possible against several waves of terrorists or try to make as many kills within a certain time, you should bring up a success. How difficult the task, the more stars you get. The stars you earned your levels others play freely in the Spec-Ops. So you unlock the next category of Spec-Ops missions after gaining about four stars. You have five different categories as Alpha, Bravo, Charlie, Delta and Echo called. The one is harder than the others.

The brilliance of this mode is yet to come. You can also have two because both offline and online play. Some levels you can only play with two. The one sitting in the plane (AC-130) from hell above offering, while the other player sifts through the enemy with bullets in their chest and holes created by his faithful knife. Another type of level that good impression, the stealth levels. The level of Chernobyl is in part taken over and there may be Ghillie suit resume and go along the guards and snipers sneak. Very cool, a snow level is present and is again impressed. Also you can go racing with snowmobiles and by yourself a bridge, while it is attacked by a helicopter.

But this just can only play online with friends from your list. A small disadvantage anyway. For the global confrontation one must really go to the multiplayer section of the game. The whole principle is in fact exactly the same. Something most fans it will appeal. Call of Duty 4: Modern Warfare had put down a new standard in on-line gaming. The new Counter-Strike we say. Modern Warfare 2 does have the immediate task to surpass. Especially with its many new Killstreaks, Perks and Weapons course. My colleague will also explain what is its fine new, better and tighter with the new Multiplayer.

Online mode of course everyone is after one weeks until the launch of the next part to play. Of great importance is that this is very sound works. The multiplayer in the previous section has almost put the standard. A level system, where you as your Levelt, unlock several things. This whole principle is back and bigger than ever. Only downside is that when you start the multiplayer is so overwhelmed by many options absurd, that it is a good look around what is actually all make sense and is pointless. Besides the standard options, including your own kit together with weapons, one select clantag and perks, there is the necessary options added on.
As each player you can now set a lot of personal things. If you unlock, as you Levelt several extras. You can now also assign yourself to your own logo and this is visible, someone once you select a player to watch. Funny that you do not choose a background, many use just the flag of his country. So Dutch and Belgians is easy to recognize. Besides these new features is the multiplayer mainly remained the same, because it's just added several options to customize your own settings.

If you get so many players being Perks at your disposal and we mean in variety. There are weather appropriate Perks you can choose. Most are also known from the previous section, but nevertheless they are often perfect weather. New is also the Perks Levell. If you make x number of kills with a certain weapon in the arena level rise, and this provides even more benefit. All Perks you can achieve a better variant, which lists the system very thorough and extensive. It will also take time before all your Perks to maximum potential.

Besides that there is a big change came in the killstreaks. Fully traditionally get three kills to UAV, which you can see the enemies. Five kills in a row does no longer airstrike, but a package that is dropped by a helicopter. It contains a turret, UAV or the like. But the whole concept in contrast to the previous section also fully customizable. If you find UAC useless, you can also choose another kill streak reward. We can go on for hours about these multiplayer extras, which are now very extensive compared to the previous section. Infinity Ward is extremely deep this went a few hours and now we have played in this mode we can say that the multiplayer brilliantly well put together.

The multiplayer owned. Yet it is not one hundred percent right, but what is it today? So the spawn points are not quite clever at times (playing free-for-all and you spawned the course of one's gun). Also the nuclear bomb is a bit too much and you still the case that you just before losing game comes fall and a Defeat can write on your resume. Still very annoying. But we can easily kick out, such as a player is idle too long, it can also be kicked out for this reason. Some common problems are therefore still in MW1, but the whole is enhanced with many features and unlockables, so that multiplayer is a must for any shooter fan is.

Here I secretly still very long to wait. Call of Duty 4 Call of Duty was the first that I got home. The Second World parts I never knew so far to get them into our homes. But I enjoyed friends in Call of Duty 2, made by Infinity Ward which is equivalent to quality. The quality you see back in this production. Online is truly magnificent, it offers an abundance of fun and just so the hype is justified. The hype I have followed closely and can say that nothing is a lie. The single post, but it introduced me disappointed. It is too short and the story is a big fat excuse. A level that impressed me very much as part of Chernobyl 4, this game does not. Modern Warfare 2 is a fatty monotonous experience that nevertheless is very worthwhile!

Modern Warfare 2: the hype I used a bit to let me pass. Continuous reports of this and that, that I could be stolen. When I saw the game in Cologne look twice if it was already clear to me. This was one of the best bangers of 2009 will be. Now I've played the single player twice, Spec-Ops have played online and I am doing is clear. Infinity Ward delivers a solid presentation. The single is unfortunately on the short side, but no less great. The Spec-Ops mode is a powerful addition to the player and the multiplayer is even better, bigger and more spectacular than the previous section. Should we have stress? Probably not, because you've already bought the game or is it after reading the review is out!

Tuesday, July 25, 2000

Call of Duty 4: Modern Warfare | 9.0

Before the real game begins, play the prologue. Here you learn the controls to know if you are new to the series and get you through your shooting skills presented in what difficulty it is wise for you to go through the game. The training is based on your first mission that takes place on a ship. This is your SAS team attacked, because a nuclear bomb is present which must be intercepted. After an intense escape from the ship is an intro movie show that takes place somewhere in the Middle East. You are now viewing everything through the eyes of the president, which is carried by the terrorists by car. After a pretty gruesome sightseeing tour through the city you will eventually executed in the presence of the most dangerous terrorist at the time (no, not Bin Laden). Now the first real mission of Call of Duty 4: Modern Warfare. , I thought it was a real thrill to see it, what did you say?
Well, the game begins like any other war game today with a training session on the base itself. Really surprising that training session was not initially. Until the moment came with the position of the next mission was simulated, as my colleague just pointed out, you are assigned a difficulty level based on your performance. An original and above what a professional approach than the standard training course you must put off. The first mission after the training is good, it offers a completely different setting than you're used to and it lets you instantly see everything from the opportunities that this game has. Ultimately the entire game for a couple of terrorists who take after dark hobbies. It is through this game the two switches constantly between the SAS and Special Forces, where one group is in the Middle East and other parts of Russia, which I shall return.

. And that is nice, especially when you start a mission, especially in the Middle East start is between fighting, Arabs everywhere screaming, banging machine guns and grenades flying. The action is continuous and that really makes this a game where you, do you imagine yourself in a war. Because of the very strong graphics become all the better portrayed, it's just not remain enemies until they are dead, no real sneaky bastards who take cover and if possible a different way to think of you in the flanks to attack . The animations that these movements of the enemy being performed and that of your team members are simply astonishing to mention, they move very realistic and look like it should. To graphics, this game is thick in order, both off-and online!

A good looking game, playable course. Fortunately that is the case with Call of Duty 4. For those experienced in the previous sections, the controls are exactly the same. The HUD does not differ much different than normal. It plays as familiar. The AI is really phenomenal. Your teammates are always with you. Example: You find yourself on a road where you will be taken under fire. On the left and right are buildings packed with enemies. The choice is yours, well down the left or right on. Suppose you have cleared the right, take that course if you attack position and because you are there, close all your other team mates on there. Throughout the game, help your buddies attacks. In the level set in Chernobyl are you a sniper with a partner who must find a way.


The AI is certainly very good but to some extent. The first game I played on the second difficulty. Several times when my team was a lifesaver because it overturned an enemy shots that I overlooked. But when I played on veteran fell slightly against me the AI, just a game like this you would have to play as a team. In the lower difficulty levels, this certainly his right, but if you packed the highest you'll soon notice that the team bouncing back a little and that mostly everything you need for clearing the rest of the team. Of course they also shoot down the enemy in places where needed, but their body to take cover and the way is not always convenient. As some team members are important to the story and further issues they can not die, they just go without any fear of middle-they are so full of hurt, and there you still see the downside of the AI, which nevertheless is in order . There are also times when the team is very well positioned and that you actually have some to them.

Outside that his much discussed on Internet missions, missions around Chernobyl. Here again, the AI or very good. You get there with your colleagues dropped completely camouflaged and quiet with a sniper rifle. You should here a route to go since there are areas that are radioactive, what your body does not really do kick, which also is also noticeable when you walk through it. Anyway, this whole part of the first level is to play without a single soldier to shoot, it can and should do. At times you come against a pair of enemies and it is up to you to have to sneak past enemies or to finish this. However if your one ejects it is possible that the other wolf, your colleague is so intelligent that at the right moment the other soldier ejects. Look at these soldiers have what ingame, especially if your mission continues. He knows exactly where the route and the enemy should be avoided. Especially when you first play this mission is impressive, but on the other hand, it is very scripted, but it can also be fat, so what COD 4 shows!

When the menu screens past, these are accompanied by beautiful music. Also throughout the game are the sound effects worked well. Missiles that fly over your head, helicopters provide air support, the bullets fly in the round. All in all gives you a feeling of war. Sometimes it is really a mess. Deafening bangs and explosions with the familiar tinkling of the shells coming down is also present. Call of Duty 4 has it for each other when it comes to sound, right?

YES, in capital letters, the sound is very strong for me. People who shout, even if they go near the pipe they babble a bit and then after the sounds of the guns, all weapons sound different and I must say that every detail when it comes to sound in the game is, really everything. Perhaps the large cutter in this game, the voice-acts. You constantly hear on the radio is off and what the status and the like. "Another factor in what you feel is the overall war involvement.

Besides a very strong but relatively short single player is now time for the part that should make the game immortal. The online component. In Call of Duty 4 was a bit different than usual. It is not that you start from a strong weapon, and so chooses the online battle is concerned. You have to earn it all. Course start at the beginning, level 1. Once achieved a certain level, you play things free, like new weapons, new game modes and Challenges. The Challenges are very easy to do. If you are able to achieve a Challenge for stuff to your weapons, players think of laserviziers and camouflage colors for your favorite weapon. While online games can also happen if you manage get a kill streak of three kills ready to play, while you can on your radar all the positions of your opponents to see. After five kills you an airstrike on, then three jets dropping bombs on your chosen spot on the map and after seven consecutive kills you can turn on a helicopter.

Online is the graphic is very impressive. If your colleagues run around, you do not even know that you're playing online. You ever in online FPS that your fellow shooting enthusiasts as a rigid and stiff to move. In CoD 4 is different. Even online they move very smoothly and realistically through the hallway, and look carefully at one corner. Really fantastic. My colleague has also enjoyed the online part, maybe he is more about the functioning system will tell?

Definitely! I've played the beta a few weeks and I was already completely sold on the multiplayer, there were then only three maps available and the level system was limited to level 25. Now the game is out we can be much more levels, more weapons, players know the more multiplayer maps, modes and so on. As the ultimate multiplayer so strong is the ingenious level system that works great. As already indicated KahumaDante start your course at one level. Get some weapons which you can choose from, these are not the most effective weapons is difficult to maintain. However by scoring frags to earn points and those points you level. An RPG is basically what works amazingly well, why? Very simply, after a certain level you play a new weapon free, but it only really comes into its own when you hold the corresponding visor, this you should also free to play again and if you keep playing the game.

Of course not only because you play to unlock new weapons and add-ons for this so fun, the whole multiplayer is so well put together, thanks to the fantastic design of the maps and the absurd number of modes. For each player there is a mode that they like, what a pity, that is just deathmatch and team deathmatch modes are by far the most played and finding people for the other modes is quite difficult at times . This is not Infinity Ward to complain, they offer the possibility and others will use them unfortunately little has happened. Leveling is initially quite fast but if you're more than what it takes very long time. Also you can just quickly Leveling, the game also has special challenges because a weapon.

These challenges vary significantly, 150 shoots man dead with an AK-47 or fall 30 feet to your death, some do not make sense as the last listed but it does after completing the necessary experience points allowing you to quickly Levelt. The additional possibilities KahumaDante just been described by several frags without dying provide the necessary points to XP which is ideal to level two ... After completing the single player to multiplayer, I started and that is because the level design, gameplay, action, and system level modes simply overwhelming and I therefore encourage everyone to get to this game, just for the multiplayer though! You only see me back online!

All the trailers I saw of CoD 4 made me curious. The game is a true sensation. The gun battles are incredibly intense, it was chaos after chaos. Graphics is one of the best games I've ever seen, really true. The animations of your colleagues is truly superb, but watch how they take cover, shines from the realism. Online is a masterpiece. It sticks well together and the addiction level created by the Levell is sky high.

I was sold and since the game arrived in the newsroom, I have nothing more than playing the game. The single is one of the best in years in a game like this, although this relatively short. The multiplayer however is really fantastic and so absurd that you extend this in the coming months, if not years will play. I immediately declare you a fool if you do not go get this game, or have already achieved.

Monday, July 24, 2000

God of War III | 9.0

At the beginning of God of War III will get a brief flashback to see course referring to the previous two sections. This way you're right with a good picture of the story to begin the third part, where Kratos is so advanced that he simply has one goal and that is the completion of the gods and Zeus in particular. Kratos is now so incredibly angry that everything and everyone in his path one way ticket gets underworld. The best man at his peak in terms of violence and this is combined with a spectacular end of the trilogy. The entire game from beginning to end really great to mention.

The beginning alone is something you will not have long to stay. This climb to Mount Olympus against the Titans up and shortly afterwards you will get to stick with the one of the gods what constitutes a gigantic spectacle. What exactly do we mean is something you must experience yourself, but you'll immediately agree with us that this in itself is something unique. After the incredibly spectacular start, the game less gas and is quieter in terms of gameplay. You end up in many different locations and you go from one boss to another and between one cut through all the scum to the hereafter.

What is especially noticeable that the game feels enormously large, but it really is not. This is not a bad thing, but it paints a realistic picture of Mount Olympus with the balance of the earth through the underworld of Hades. Everything you do and you come to the necessary figures from Greek mythology. These will be addressed as we know that Kratos and then we of course, the bosses. These battles can occasionally be tricky, but the way, since we have the word again, is simply too epic for words. Never was such a thing and gruesome ways. It's almost sadistic to call, but given the fact that Kratos sympathizes with you just wanted more.

This is a spoiler free, but thorough description of the battles you can expect and it accumulates only on. This is because you have the option to start the necessary forces, but as you progress in the game you will get more weapons. These weapons, in total four, in most cases are completely different, but one thing they have in common is that the weapons are cool. These weapons, of course, know all their forces in the field of magic, which of course again to expand and that is the old fashioned way.

So gather the necessary red orbs from enemies and to make special boxes to open. If you have enough orbs, you can upgrade your weapons you more different moves and combo possibilities. You'll also get some time, other weapons at your disposal, like a bow and arrow, which also upgradeable via the same route, but to a lesser extent. The upgrade is wise, because as you go in the game, the enemies are stronger and more challenging and the combination of attacks and magic is important to get past the hardest battles to come.

The attacks of the standard weapons are not very special and not so effective it is important in the first instance to upgrade when you can. It is also cleverly stringing the attacks together, and when once you have mastered this then you are really bad-ass busy. The extremely high rate slightly in the fighting and there may be many enemies on your screen are all only purpose is for you to make. The by switching between weapons and secondary options are all quite smooth and is in fact identical to the previous parts and is therefore always good. We can fight about the system than actually quite short, because it works just fine and very smooth.


Tel ensuring that the magic attacks as you continue to upgrade the victim and still be dangerous, then we come to the conclusion that in part three Kratos everything has to actually finish the gods. That is not the only, because all the hits you do when your enemies with physical weapons also do one meters up and if it is full, then press both analog sticks and lets get started with a temporary inviolable Kratos with an enormous sword. Believe me, if you Kratos than to you, then you're as good as chance! The battles are the most cool items in the game, especially against bosses, but that is not the only thing the game from there.

In general this game has three parts. The first is fighting, second and third parts is puzzling is the climbing and scrambling. This is not extraordinary, but occasionally have a moment of rest and it gives a good variety to the whole. But the most interesting addition to the fighting of course the puzzles. The puzzles in this game are not too difficult and occasionally even beyond. All we can say about this is that the puzzles are found very great and there is one between using optical illusion and that is simply brilliant in the game process. Something we have rarely seen before and that gives right back to how talented the team behind God of War III!

The gameplay in God of War III to unprecedented levels. Really everything is perfect and exchanges are processed together at just the right time, and so are the bosses that in itself is a sub part thanks to the quick time events. Obviously, the quick time events are not lacking in substance and happy to the greatest enemies and bosses and it usually has another horrible end result is what the quick time events are concerned, this is simply fat. Great that the team has chosen this time as anything else. Thus the analog sticks are involved and that sometimes takes some getting used, the face buttons are also placed on the screen on the basis of how they sit on the controller.

The advantage is that you use the right buttons from your peripheral vision sees through this and no way of missing the real action, something the previous part, sometimes the case. Obviously there is a quick time event that the most exciting in the entire game and that was pleasing a horny lady, which obviously was not missing. It is quite clear: in terms of gameplay the game is brilliant from beginning to end and it is incredibly fat. Certainly by the developer at times a first person camera follows and that is simply too brilliant to call, because that makes the game a bit cruel than it already was. Nevertheless we still have something to say to the game.

If Kratos gets at one point a pair of shoes that he can move fast and can run against walls. This did not always respond to what direction you wanted to send you back Kratos controller. However, this is really rare for very special was not, but at times you may also have little time annoying. We also noted in terms of audio sometimes was something not quite right. We have a couple of times that the audio had a bit freaked out and that a certain sound a little too long and also went missing votes may in a dialogue. Again, not really annoying points, but somewhere a bit unfortunate. We can also summarize all this as flaws, because it is not in the ...

... If we as an audio component view. The soundtrack is of course well known in the game and there are all the sound of such high level that we really need you in this way require a good Surround to buy and put on a high level. The sound contributes a lot to this game and it alone can enjoy fine. The voice acting is also very high and some figures in the game have a kind of double voice, which makes it even fatter than it already is. The game is also fully equipped with Dutch votes, but although it sounds not bad, it totally fits with Kratos.

Another part where the team was so very proud, was that there is no use of CGI movies. This course is not without reason. The reason in the case of God of War III was that in-game looked so good that the use of CGI simply unnecessary and basically we are about even with the developer. Kratos looks like and incredibly detailed environments with great care put together. The game looks visually stunning, and even then you'll enjoy from beginning to end. The first game of Santa Monica for the PlayStation 3 is the same one who excels at virtually every level.

But we also need when it comes to the graphics remain critical. Kratos looks awesome and so is Gaia and other figures, but what do you ladies in the game against that in comparison to what Kratos simplistic look. Proportionally it is not entirely true, but it is again a typical point we can bijschuiven the saying: flaws. It seems we all call, not because it would allow for too much, but here is a decent idea. God of War III is so incredibly well in terms of gameplay, audio and graphics that the few points of criticism entirely pale in the game. It is certainly no reason to ignore the game.

God of War III is a game that one hours or approximately eight to ten of your calls to go through and the game then you might just start again. It is so epic and spectacular that you will enjoy a lot playing the second round. Besides the necessary extras you unlock in the form of difficult challenges as ever, and the making-off video and similar matters, which the game is definitely one hours or two to three additional gameplay it. If you game a time or two passes and all the extras also try here, then you quickly about twenty one hours and it is working just a number, right?

God of War III: The gameplay is fantastic, the audio is fantastic and the graphics are fantastic. That sum is one where only one word is good enough to describe, that God of War III is an epic experience. Forget all the other games in the genre that appeared some time back, because God of War III truly exceeds all thanks to the phenomenal gameplay that is incredibly smooth and supple. It is also visually all in-game and it looks beautiful and full audio is something you should encourage an optimal experience for Kratos and his anger against the gods. Kratos takes revenge in God of War III and the way that you have never seen before!

Final Fantasy XIII Ps3 review | 9.0

Originally this game already in development for the PlayStation 2, but after the team the power of the PlayStation 3 soon discovered it was sold. The game was a PlayStation 3 exclusive, but as we all now know this is the case only became Asia. The PS3 version is better, higher res FMV and better resolution.720p instead of 578p and a better frame rate. In our impression, we have partly explained the story and made in our hands-on, you could have a sneak preview of how the battle system works.

We will again attempt to make a brief version of the story you tell, because if you are familiar with Final Fantasy games you know that the stories often extensive and complex and also obviously we want you not to spoil. Final Fantasy XIII is part of the Fabula Nova Crystallising universe, along with Final Fantasy Versus XIII and Final Fantasy Agito XIII. All three games are separate, but have one important similarity: the crystals. In the story of this game will be full face with the crystals and this is at the core of the story.

We are no ordinary crystals, which you can find in the ground. But we are talking about living gods fal'Cie mentioned. Centuries ago, a group fal'Cie a paradise for humanity created in the form of a moon above the planet Pulse. This place is called Cocoon and this is where this story will be start. The people of Cocoon fal'Cie the worship, because they provide everything they need it. Think for example: climate, water, food and power facilities. However, people are terrified of fal'Cie derived from Pulse, the planet of them.

Pulse and Cocoon have in fact waged war against each other and then is a part of Cocoon destroyed. Since that time the people of Pulse indoctrinated as everything is bad and nobody should therefore go to the planet below them. What we fear is certainly, for Pulse l'Cie, because all they know is their job to destroy Cocoon. But what exactly is an l'Cie? The divine can fal'Cie namely a person to change their l'Cie. These persons will then have special powers and a focus. Such focus is a purpose for which they are responsible fal'Cie to complete.

Sounds great, but an l'Cie is really doomed. If you do not know to get your focus, then you turn into a Cie'th and that means that you forever will be a monster without consciousness. Get you your focus, however, then you turn into a crystal. So if you find that you will never be normal, so nobody really wants to be an l'Cie. Cocoon l'Cie are well honored, but it is a thankless task. Pulse l'Cie are enemies of the people and should be completed to be. Maybe you feel it all coming, but the characters that you control will get in the game are indeed Pulse l'Cie.

After this extensive story a bit (but trust us, it is certainly short compared to the full story) you get some idea of what you do one is to expect during your many hours of Final Fantasy XIII. Sometimes poops in the story a bit, but what do you fifty hours to fill space. But there are plenty of moments, which are portrayed in stunning cut-scenes you on the edge of your seat to sit. Square Enix just get back to us for another sublime and intense cut-scenes to dish, which certainly worthy film.

Not just the cut-scenes are of excellent quality, you will also occasionally end up in an environment with a view where you say against you. We caught ourselves that we just these moments just to enjoy the views were. Now we can immediately say that not all environments of this quality, but the individual you meet with such views, actually splash your screen off. Speaking about the appearance of the game, but once we all go out there graphical aspect.

The cut-scenes we are indeed unanimous, that they are fantastic. The environments may occasionally pearls are certainly, but more than enough freedom and even some plain boring. The in-game characters are well developed. They are highly detailed and come alive, especially when you see that it's just flowing. And this in-game? We think that just a great performance and we like to come back more often in games. The voice-acting is what we are concerned in thick item. Now we say that when one character is more visible than others, but generally they all fit the characters present.

As you can read, Square Enix delivers a complex story combined with excellent graphics and good voice acting. There remains a question which is: what about the combat system? A good combat system is one of the most important, if not the most important aspects in an RPG (Role Playing Game). This fact can determine whether a good RPG is and whether it really can fill the hours of gaming. We will now go a bit deeper, but I can already tell that this well put together for both experienced and novice RPG players.

The novice RPG players will gradually become more and more understand how it works. This is because Final Fantasy XIII is not immediately in the deep throws. For an experienced RPG player can possibly happen if it all just takes too long before you get full control over all possibilities. What we mean is, and fear not, it takes about 20 hours before you really can control everything and do. That is over three times play a full game (judging from the average of today) and then you're just a part of the full game.

Now we can understand that people see this as a disadvantage and for some gamers might as reason not to start this game, but we see it more as value for money. If you're a little familiar with RPG's then you know that games are time consuming, you usually only get about almost everything instantly available. It is perhaps an individual experience, but for us in this way, the game only gets better and more fun. The further we went, the more available we are certain aspects about how fun it was for us.
When you are warned if they experienced RPG player. The novice RPG players can however only be useful tricks, because if you're sure you'll understand the entire combat system. Final Fantasy XIII in this case consists of two elements. The freedom to walk around (although this is not really free, but more linear as you follow certain paths) and the fighting itself. When you walk freely around you see all the enemies in the field. You can choose to avoid this fight and not to go, but generally you have no choice unless you use a potion which she will not see.

The trick is to approach an enemy without it you see. Because then you get an advantage in the battle itself. The leader of your team (the character that you play them, but we are coming back) will present all enemies at once a blow to serve, making it almost to "stagger" are. When enemies are in stagger, then all attacks that you do more damage to the enemy and make this a much faster one cup smaller. Especially against strong enemies is a godsend. However, this is not the only way an enemy to stagger to get it because you can get all enemies to each other during the fighting itself.

You see because in addition to all their enemies healthbar a staggerbar stand. One enemy reaches that status faster than others, but it is up to you to fill this bar. You do this by making good use of combos. Magic makes a stagger bar fill faster, but it is also empty in no time again. However you use your normal weapon just after someone has used magic, then make sure that the bar is empty and less time to get back on your enemy to use magic. It is important for strong enemies as quickly as possible and stagger to get this done by making good use of "paradigms".

A paradigm is a certain selection of the roles of your team. Any member may assume a certain role here and are in increasingly. Only after about twenty hours to play all your character can learn all the roles, but in the period before the characters have all three roles that are allowed to thrive. A total of six rolls and include: Command, Ravager, Sentinel, Medic, and Saboteur synergist. The Command uses his or her main weapon, and can learn more techniques. The Ravager is like the magician of the bunch. A Sentinel is a hit for collection and ensures that the enemies coming down on him or her.

The Medic speaks for itself, this ensures that the team receives health cases and can much more dynamic team. All this without you takes a potion. The synergist gives special status to your team. As an example: a synergist to you a "shield" that give an enemy when you can do less damage. Finally we have the Saboteur on and ensures that some states get back enemies, such as "slow" so it takes longer between attacks. It is therefore very important to the proper roles in some battles here and use paradigms for.

You can total several paradigms themselves together and during battles you can switch between them. So if you can at one time a strong attacking team and the other time a defensive team. Especially against stronger enemies, it is crucial that you have the right paradigms are available and appropriate manner know to go. We found this system works and how great the AI knows how to deal with it certainly pleased us. The truth is that you always have control over only one character in your team and this is its leader. The rest of the characters fighting through an AI and it is also useful if this know what and when something should happen.
For example if your character has very little health and also a different character, then the Medic you choose. Of course this is always nice, but why it is especially important, because if your character dies during a fight over the game is direct. The other characters in your team can work back to life, but you'll always have to live. In itself this would separate approach sometimes frustrating, but we must admit that it brought more depth in the fighting. This way you do not control a whole team, but can you complete your focus on your own character and this makes the fighting is a lot smoother.

Another useful aspect of the combat system is the auto-battle section. As the game progresses you get more ATB (Active Time Battle) slots available to you. This can fill each with a specific attack and are then subsequently used sequentially as a combo. It is of course what role you currently have available, because instead of an attack can also fill with "cure" (health to give to your characters). However, if you use auto-battle, then determined the AI how ATB bar is filled you will be the best. Especially if you already have fought against a specific enemy, it will be filled with the best possible attacks.

The fighting is really an easy solution, but the more difficult battles that you will still continue to use regularly or you just switch between paradigms. Before the last major aspect to this game going to discuss (The Crystarium) we first have also reported that a Final Fantasy Final Fantasy would not really be without summons (the call of giant creatures). Once again they are back from the party and you want these bets than it costs you Technical Points, which back a bit after each battle is replenished. The fighting around Eidolon (as these creatures are called) is an experience in itself and let you fully experience themselves.

Now comes The latter Crystarium to pass, before we come to the conclusion. The Crystarium the level system in this game. Leveling is not the characters themselves, but only their roles. So you can still best be Medic Command or example. When you go to The Crystarium in the menu, then choose what role you want to upgrade. If you have enough Crystarium Points, you can go from point to point in this system. When you reach such a point it, it will change your character. So you may have more health, or magic qualities.

Although each role you upgrade, the normal aspects (health, magic, etc) for the role you during a battle takes, but properties are only used during the relevant role. Our example a Ravager: The Crystarium gets through more magic spells to his or her decision to bet against the enemy. So it is important that you regularly Crystarium your Points (which you receive standard after each battle) to be used increasingly. It is true that in the beginning a new point reached in a few Crystarium The CP's costs, but at a given moment is already over a thousand of these items cost only one point to reach.

As you can read a detailed RPG Final Fantasy XIII, as a good game in this genre befitted. The story itself is interesting enough additional hours to this game you still continue to fascinate and graphically it looks great in our opinion definitely out. Especially that great cut-scenes (where the game is literally riddled them) come in our opinion extremely well in the paint. Auditory game is also good to mention the dreamy soundtrack like a Final Fantasy game to hear this, and the voice acting is high quality. Especially if you go after what a huge amount of text that people should speak. All in all, Final Fantasy XIII in our opinion the RPG of the year. Now it is wait until we get to play Versus, but I suspect that two p.m. particle will reach us before.

Sunday, July 23, 2000

Battlefield: Bad Company 2 | 9.0

First I look at the singleplayer only. Here are the men back for another adventure, but before I can work with them to have us first take the steps or sixty one years earlier. The game starts because in Japan during the Second World War. Now I will not say too much about what happened in that mission, but it comes down to one thing that turns so the Americans turned to be another look. This mission ends with a big bang and produces Battlefield: Bad Company 2 really takes off.

With your squad to get you on idiotic issued at a Russian deal to those looking for something that the Russians might take over the world. The Americans see this and therefore are not you from here to there sent many missions to do. The story in the game is also not really very special, but the word just like the way it is told. The story is explained mainly done through dialogues betIen the sergeant and other soldiers. The sergeant is again led by the General, or something, the men sent from here to there.

The dialogues in this game are just as funny the first part as before, yet in this part of the loIr order. See if the men are more mature after the original part, but that does not mean that at times is very dry and that's helped by a hippie who the pilot of the helicopter squad is. This also encourages guests to a yard and that will only benefit the environment. Was also fun to mid-game to see that the idea of Russians as interpreted by the sergeant and that is exactly what happened in Modern Warfare 2. With the view of the team that manages to avoid it briefly. The references are subtle, but makes it more fun.

The single itself is also in terms of gameplay is not very special. It mostly comes down to driving from village to village to doing certain figures and certain off to retrieve data. The single should the heavily from the humor and the enormous variety in the environments. First it must be said that the men of DICE know how to put together the setting. The jungle is an oppressive atmosphere, because the enemy anywhere and sit in the cold was the worse. So I walked around in a mission, all alone, but a snow storm came up. It was so cold that it gradually froze. It was therefore important to get a house to go to warm up.

The end point I knew without much difficulty to achieve, but I ran constantly from house to house to warm up. Though I did not then I freeze to death. Soon after I tore through an immense desert before, so in terms of variation is therefore more than Ill. Talked about the desert, it contains an enormous castle, where you started and I can be brief. All this must be said is that it looks great. And although it looks strong in terms of setting it is funny to see that visually the game not so very beautiful. Actually a little disappointing in some areas.

So I arrived in the many missions very often against the same building and some smoke effects look a little simplistic. Also the AI is not exactly been very intelligent and scrub consists of the most simple textures. These are a few items per level so generally it is good to do, but as many games to start the day more beautiful visual blemishes or more to fall. The end of the game, the gameplay, and fortunately this is very strong together. The single comes mainly pop down and driving from place A to place B. During the fighting, there are the necessary side-objectives to be implemented. So you can collect the necessary Iapons and a number x satcom off each level.

Also play the single player also important to the humor, the enormous and very strong variation and destruction. Yes, the destruction is not lacking. Where in the previous section is somewhat restricted to certain points you could demolish it in the second part is more extended. Here I can because the houses being demolished and that involves a lot of noise that sounds pretty natural. Moreover, the rendering ideal for enemies behind a house or something entrench easy off, because you just shoot the balls into the house and voila.

All in all, the single player is simply great entertainment. The expensive one hours or six before you're through. If you're a freak and all collectables and Trophies will get all you'll need one hours to ten engaged in the single player and then you have to work with the infinite multiplayer, which I of course also have to task. It is important to know that multiplayer is completely different than that of Modern Warfare 2. This multiplayer is much larger and you can also use vehicles. Another nice feature in multiplayer is also what this special is that the destruction is also present and demolished buildings until the end of the match remain broken.


The game has the requisite multiplayer modes, which you with a good number of people can enter it and you get relatively large maps for you to choose to spread the release to go there. These maps have been partly inspired by the single player levels so this variation is also watching. Also the maps are relatively high and this is mainly because many vehicles you can use. This ranges from ATV's to real helicopters, which you can take the enemy under fire. The ATV is easy to quickly point to travel to another within a folder, a helicopter is more applicable to the taking of the enemy under fire from the air. That's not all, because you can also drive a tank through it everywhere.

Are you not like this stock, you can always with a remote controlled UAV enemy under fire from a safe position to take. In terms of features as the vehicle to go to as it is all fine, but there are also plenty of players who prefer the real work to do on foot and this goes just fine. You can choose to start a class here again and different Iapons. There is plenty of choice so there will find something fun for everyone. In addition, while you can play it necessary to unlock special badges and the rise in level impossible to imagine the multiplayer games, including Battlefield: Bad Company 2, this.

I may long talking about the multiplayer, but the only thing on the bottom line is very strong in the multiplayer works. The gameplay is pretty smooth and there are so many different ways to fight the enemies. This partly due to the destruction of vehicles and the levels know. DICE late in multiplayer once again Ill see what they are capable. It should be clear: DICE get it again for a very strong multiplayer to deliver and although it consists of only four modes you here very long time to entertain.

The entertainment in the multiplayer is simply because the terms of balance like no other game works. Naturally, a helicopter or tank a lot stronger than a regular soldier, but it's not like a lost cause if you a soldier is to stand against these things. With a little bit smooth and logical games you will have a very end and that makes the multiplayer so inviting also equal to playing again. Actually you would only hear one thing and that is or is multiplayer Modern Warfare 2 manages to beat. Really I have no direct answer, given the gameplay is still quite different from each other, but our experience shows that I now have some more fun with Battlefield: Bad Company 2 had.

Battlefield: Bad Company 2 is again a wonderful title. And then I refer mainly to the content, because it is visually neat, but not spectacular. The gameplay in the single player is not particularly, but enormously entertaining. The humor, variety and bright work from beginning to end nothing but a piece of entertaining game. The audio is also very high and the voice acting is good as ever. Then there is a multiplayer online who undoubtedly months will be played. This multiplayer sticks together again very strong, which I conclude that Battlefield: Bad Company 2 is a great title that I really can recommend anyone.

Saturday, July 22, 2000

Heavy Rain review 8.5

Heavy Rain is a game that until now has caused many discussions, because it is in fact a phenomenon that has never been done within the game industry that produces mixed reactions. Some people find it brilliant and the other nothing, because they simply do not know what to expect. We know by now what to expect and that is a fantastic game with a very specific design in terms of gameplay. A game like this because you've never played! Now we will not change too deeply into the story, because this by far the most critical of this game is.

Desodanks it comes down to that in the autumn young children regularly disappear and some days later found dead on wasteland. You play with Ethan Mars, because his son is also kidnapped by the Origami Killer. The private detective hired by Scott Shelby has been affected families to identify the killer. The FBI agent Norman Jayden flown in to help with the investigation and the journalist Madison Paige is on her alone also searching for the killer of a scoop. These are the characters you take over the game under control.

Now playing four characters in itself a unique design and is also the approach of the plot than you might think otherwise. In most movies you know in advance who all the bad-guy and you come here in Heavy Rain at the last moment after which the game makes it so interesting. You play as a few hours wondering what will become of the characters, and those who really filthy murderer. Quantic Dream do with the four strong characters and personalities to put their body and think you just exactly where they sympathize with the time to go under.

The four characters all have their own way of thinking, doings and this provides varied gameplay. So you're the agent often talking with Scott and will land you in many different locations in precarious situation. That in mind that when Ethan and Madison also is different and the most special thing about this game is even slightly in your hand. Heavy Rain is an end game in which you yourself provided, because the choices you make affect the story. Heavy Rain is now divided into seven chapters and each chapter are ten scenes. To give an idea: to play our first session we came out in 55 scenes.

We mean that there were 15 scenes that we have not even used and it is simply one thing. Many scenes offer a choice and the choice you make depends on the rest of the story. There is one thing you need to consider and that is that the impact of your choices are not immediately noticeable. A particular choice can only be one scene or ten later another twist to the story. That is also something you notice when you game for half or third time to play.

The choices are important, because if you create your own little story. Now the story is basically always the same, meaning that the process and the development by each individual is equal before the entire game. The story itself can only be enormously different to other play sessions. So you can also avoid a scene in the second game turn much later or not at all get. What we especially try to emphasize is that the choices a long term effect. This ultimately provides a different denouement on continuously. The game we played through three times and each time the end was totally different.


The essence of the game is obvious: the game has many ways to end and that makes this game so special. Now there are several games that give you the option to the multiple ways to finish. This however often limited to only a handful of endings, all at a fixed time of triggering are. But the end of Heavy Rain at any time and influenced the endings are also really different, partly because each person you get to see an epilogue. We can now guarantee that almost everyone once the game or two to four will play through the story to influence and perhaps to the many (fun) to unlock Trophies.

Heavy Rain that relies greatly on the story is clear, here comes the really interesting story to follow and indeed differs from the standard story about a murderer. The special feature of the story is that you continuously play to discover how it works and because you constantly wondering to the next scene. Funny to note was that we start with the gameplay incredibly slow and found after one hours or three games were not even that we were slow in the first instance. It is really a matter of getting used to, because the way the story goes, you are never seen in a game and the pace is not really as standard.

There are other aspects such as audio, graphics and controls at once. A more common phenomenon is that a developer a huge emphasis on that aspect and then delivers a game that not as good in every way from the bus. Heavy Rain Quantic Dream has put down an unprecedented achievement. So the story is very interesting, the steering is fine (so more about that), the graphics are strong and the audio is also extremely high. But to start with the graphics. Visual Heavy Rain is a special game. The characters are all using motion-capture process to digital figures. What is particularly great, is that people in the game extremely similar to their real face.

Shelby Scott is perhaps the best example, because this man seems almost 100% at Sam Douglas. That is not all bullying is so visual. If the eyes are scary and realistic many bumps on the skin is clearly visible. The environments are all calling you with great care for detail and put together that provides a visual gem on. The funny thing is that visually extremely little to be desired. A game so the emphasis on detail in the environments are often plagued by graphical glitches. It is remarkable to note that in Heavy Rain is limited to the minimum. Some animations are wooden and some tongues that are missing in a tongzoen is strange, but well that is really the only thing.

In short, visually there is very little to be desired and that proves once again how good eye for detail with Quantic Dream is. That applies also to other aspects, the audio but just to mention. The game has a fine soundtrack that is slightly on the sad side, but contributes greatly to a very exciting and threatening atmosphere. The appearance of the characters who have given this game have also made their voices. The voice acting is really very good. Now we have the Dutch voice-acting is also packed in to see if that was okay.

Now is the English voice-acting, as usual, by far the best, but the Dutch could do well by them. The Dutch actors are clearly stated and the emotion and such is clearly heard. So do not be frightened by the Dutch option and if it is not your thing, you can still change. Now we have seen these points is the time to look at the controller itself, since this is as different as the rest of the game. Many games have their own control, but control of Heavy Rain I never game back in some form or seen what the game in that respect, even unique.

So it is already moving a separate experience. Cage once told David in a presentation that if a man want a certain direction, one first rotates the head in that direction and then the body follows. Instead of your whole body in this game is run properly only the head that you run in this game. The left analog stick to move in one direction and then pressing R2 is the character that direction. This seems a cumbersome controls, but works in 99% of the cases just fine. Occasionally happened that the character ended and the other side can also be annoying, but fortunately that does not much affect the gameplay.

In that respect, the controller has very different and what is still to come the way you do things in the game. If you come to a place where you can do several things, including several open drawers refer the action on screen to what you should carry out your controller. The right analog stick to move up the top drawer open, push down and so is the following la. There will also look at the sometimes hectic moments and there are the quick time events to watch. But these again in this game totally different than usual. This is because virtually everything on the controller.

Where you in most games is limited to the face and shoulder buttons you use in Heavy Rain, the right analog stick yet. In battles you so fast and everything can be used. Do you miss something, it may just be that the evolution will be different and in the worst case example, and perishes when you die, you stay dead until the end of the game. Somewhat concentration is so important to the game to a successful conclusion and thus are the main points of the gameplay together. So you essentially you quietly walk around, examine things and talk to people.

Besides these elements can be a quiet conversation a different twist by coarser and more offensive to the person in question and can also speak to the "slow" and tranquil gameplay are extremely hectic, with many of the reflexes you ask. All this changes then again quickly, given that the scenes never really long time. And this combination of elements make Heavy Rain a game that gives you an experience like never before and that is what we are concerned specifically. And the name that the pure title is a quick time event, as frequently passed, is therefore totally inappropriate for this game. Nevertheless we must point out one thing which is a shame.

There are a few moments in the game that you're busy with a quick time event, but for convenience to the so called, and that the pace slowed a bit. At moments like this creates a conversation or something, but the quick time event could be back further. But is such a crucial moment for the rest of the story, which button to press so very briefly on screen that it is almost impossible to respond to here. Whether this is done on purpose is not known, but somewhat disturbed. This is in fact the only thing we managed to disturb the game, this time forced quick option.

Heavy Rain is in our opinion one of the most unique games ever made in the history of games. The game brings such a different experience with it and that can be described as an interactive movie. The gameplay is a little on the slow side at first, but once you're sure you do soon. In addition, the gameplay also varied greatly, with many short scenes and characters totally different when it comes to character. Add to this the graphical aspect, and the audio and again in the main, a special experience, and you're around. Heavy Rain is a game that is highly recommended. Not only because the game is good, but also because the terms of playing style is totally different than you've seen to date.

Friday, July 21, 2000

The Orange Box PS3 review 9.0

The most important of the entire package is simply Half-Life 2. This game came a few years back from the PC. Later it was ported to the original Xbox and now he is the next-gen consoles available. Includes two separate episodes that later came out as a kind of add-on to the story. Here I can also equal a footnote. If you are the original and possibly one of the single episodes then you have played the Half-Life section in The Orange Box have nothing to expect. The game has no further in-game adjustments when it comes to gameplay. Conversely, what is that Half-Life two also still a hell of a game that itself is in the top ten best First Person Shooters ever made should places. If you are not totally familiar with the phenomenon of Half-Life, still just the story of what the games are all about and turned.

In Half-Life 2 play with Gordon Freeman, he is a professor who did his daily thing until a medical toko in Half-Life 1 turned into a place you'd rather not come. Dive anywhere in the building and so on aliens. Gordon Freeman is changing therefore meaningless to an individual hero. In the first part so he knows the aliens cut at the world was saved. He arrived in a long sleep and was awakened in a strange way, and there begins the game, suddenly in a moving train to City 17.

The reason he was on the train to City 17 was put for his part in an activity. In City 17 is a dictatorship in progress which mankind can really do nothing. Many don't agree and it is up to Gordon to the people to give back what they have long wait for freedom.

Half-Life 2 with the two episodes is a very complete game. Not only the experience is fantastic, the playing is also on the special side. Why is this particular, is relatively easy to explain. Many First Person Shooters are indeed soon to play. A common complaint is that the single's always too short, thinking of Call of Duty 4. But with Half-Life 2 and the two episodes you're up 25 to 35 hour already. It is a bit depending on the difficulty. The total number of hours played is simply quite long, both a First Person Shooter like another game. Prices because of the long play is not the only, there are many more aspects that makes this game so well.

It is perhaps the most important story, it is continuous throughout the entire game in the daylight and made the story so good is because you keep playing the game. As a further additional impetus is that the games end with a cliff-hanger, so you like to start the next episodes. Not only the story is one reason the game to get, the more even the solid gameplay that after several years still stands as a house. So the game has a nice variety so you never bored playing the game is. From shoot-outs to puzzles and vehicle levels. This variation is really the right time every time, as I said boring you, you never in this game and that is surely a plus to mention, you keep playing the game.

What is still to come the strong physics engine the game uses. So you can pick almost any sized objects and use it somewhere above water or access to certain things so you can continue. This is not the only, you use many items for your own benefit and that works well at times to the detriment of the enemy. If you regularly get those annoying drums against which one is explosive stuff. These are often thrown your way through the enemy. You shoot these barrels and they explode. If this be done by the enemy, it is possible that the entire scaffold where they stand as collapsing, and enemies with al this all looks very true to life and fat. While you're in the minority that gives you a good feeling of satisfaction. In a blow off some enemies!

Only good at physics does not stop, so the famous gun-Gravity of the party. This contains not until halfway through the game, then the good gameplay just another extra boost as the experience goes. Playing with this weapon so brings with it many new opportunities that you have that weapon tip of the iceberg when you consider. The gameplay is really fantastic through the proper use of unique weapons and the excellent way the story told. What this whole special is that it still really fat to play, especially when you look at the date of Half-Life 2 actually came out. Good gameplay and a story, that's for sure. However, we also loosely to the other two episodes, and in particular by putting the good aspects, it is also equally important to the other two important aspects to look, the graphics and sound.
First two episodes, two episodes set the story in which it neatly by the previous left off. However I must mention that one episode is not really special. This is played very fast, I was there myself an hour or five doing but it can quickly. Also, despite the story, it offered not particularly innovative features making it a case of continue where the original was so good, better said: "More of the same". Episode 2 is much better and longer. So I noticed after playing the original and the first episode, the one on the one focused, action and the episode on the story. Nothing wrong with that, but episode two both know this combination for an optimal experience. This is also the last of what Half-Life in The Orange Box is playing, so you can see right as a strong and good temporary valve.
Overall the gameplay is very good shape and offers you a fantastic experience thanks to the tall tale. However, there is something disturbing to me. The graphics are clearly outdated and it is unfortunate that this is not what Valve has more polished. It looks nice in itself, Half-Life 2. Episode one is a lot better and the last episode, episode two is graphically the best of the three. You can clearly see that you're dealing with a graphical progress through the years.
Nevertheless, the game is to do good, it had only been improved. Now I really bother me, frame drops. There is much speculation about this and I can tell you that the game does not particularly know. On the PS3 it because I very rarely encountered. But once you have a frame drop or is it a good. This can be very distracting during the action and hopefully this is polished by a patch.
What is also very annoying, is the frequent occurrence of load times between levels but also when you die, you reload that quickly takes twenty seconds. This is so much to you, you'll resent the many prevention. The sound however is again very strong. during the game to get different characters, many say all their own thing is not really very special. What is just as well, is that these people all really sound different. You will not at all different characters are voiced by the same voice actor. Enough variation in the voice-acts here is what good comes out of the paint, they also have good levels. As the sound again gives the music an extra. Again good alternation between what the music sounds really relaxed and above all fits very well with the game. In terms of sound there is so little to say except that it was very well put together.

I can basically a relatively short conclusion about Half-Life 2 and episodes. Just go out! Yet I will explain everything as well. Graphics not quite up to date more especially for Half-Life 2, the original, money and the annoying but rare frame drops. The sounds is very good contrast as well as the gameplay still stands as a house. The story well put together makes it complete. To speak to you only for The Orange Box Half-Life 2 pick and I think that says more than enough. Yet as we look further, to what the package offers us even more, starting with Portal.

Portal
With the door down to business, Portal genius sticks together. Through the years I have played many puzzle games, from crap to very good and downright ingenious. Portal do this to beat despite playing far too short. Portal precisely what is so strong the ever increasing difficulty. The entire game to get increasingly difficult and complex puzzles are what you will do after considerable thought. Before going deeper into the puzzles themselves go, let us first look at what the intention of this game.
You wake up in a room of a huge complex with just white walls. You will be assisted by a voice through the speakers in the room well be heard. This voice is a computer which the sentences are not really smooth sound. Regularly placed the wrong emphasis and voice to make the courses which sounds weird to ridiculous. This seems a drawback, at least in the way described. But the atmosphere is so unique that this portal is perfectly fit. This is yet another reason to sound a general review of The Orange Box to set very high. This unique atmosphere is due to include the sound but also by the structure. The levels are mostly white hospital with occasional gray parts. It looks stylish but it is also proof of simplicity in the graphics. Nowhere is your mouth open graphic highlights. To briefly summarize, it looks from all but basic.


Portal is a game that you play as a first person shooter. Gradually you get a weapon in your hands pressed on what seems the gravity gun. This weapon is unique in its kind, a real weapon you can not call because the total is not detrimental but rather a useful extra. Also necessary for the puzzles. You can shoot two times. By shooting the wall, floor or wherever you create a hole where you can jump, shoot the second one provides output. So you can teleport through this gun. In the beginning you a simple piece of bridge but as you progress, as already indicated, the puzzles are so complex that you very well and should give consideration to the portals must fit properly. To have anything worse, towards the end you get the necessary turrets shoot at you if you mess not careful. These are only off by clever use of your surroundings.

Portal What really makes good design is very simple but very clever implementation. This is what you can put the puzzles are very logical so you never long and you stuck with a nice pace through the game going. Then what a pity is that Portal is a very short game. The experienced gamer will be two or one hours to go through and that is something that almost never occurs today. Worse still, you want after the play. Portal is Still a special experience and as my colleague Kahumadante recently expressed: "These basic principles of a very ingenious Portal experience, not something you quickly see other games back. Portal is a high intelligent game."

Portal is a unique and original game based on very simple data one game makes you a unique experience which gives you after the play more like. Graphic special but not a stylish game. The sound that perfectly fits the atmosphere of the game. Portal is a unique experience that will stay with you a long time despite the very short running time.
Team Fortress 2
Half-Life 2, Episode One, Episode Two, Portal. All games are really purely singleplayer. In order to complete The Orange Box Team Fortress 2 transmitter is included in the package to an online experience to add to the package. Team Fortress 2 is a blast online game like Portal excels in the stylish design. So this game has a cartoon look that fits in very well. A number of characters you can choose from that are all "over the top" characters so you immediately notice that this game is not the most serious shooter in the world of first person shooters.

Let us start at the beginning. Before you start popping, you first choose one of the characters. These are divided into classes. If you have a choice of nine classes. Each class has its own advantages and disadvantages. It is therefore important to a team being a good mix of characters to choose the goals to complete. What this game special is that the nine classes are divided into three general classes. There is a defensive group of characters, an offensive and supportive. Anyone who chooses a character will gradually into other characters in the same general class when adding the group, especially the defensive defending certain point, the other groups do the opposite and thus become a good balance between the characters created.

Team Fortress 2 is laughable, this is the graphics. So it seems like you've arrived in a cartoon, which in carrying on the older gamer appears to be. Every character looks unique and funny, while playing the animations look pretty good and smooth. The level design, the game has six maps, each is separate. So know the maps enough variety and they look beautiful, again by the cartoony graphics. Team Fortress 2 is perhaps the most beautiful graphics of the entire package. The sound is perhaps slightly stronger than the graphics. The characters all know their own observations that may sound ridiculous and perfectly in the overall atmosphere of the game fit.
What a pity is that the six maps all know their own game mode. Really great choice for a map to choose their own mode is not. Moreover, six maps is not exactly extensive. The possible course for the game later to support the game with downloadable maps and more opportunities to give through a patch or an update. The game is fun in its present form but I still have missed opportunities to set the other online shooters do have. Nevertheless, Team Fortress 2 a very fun and beautiful game that also in the sound good at scoring. The last game that we treat from The Orange Box. Now is the time for an overall conclusion.

The Orange Box is a very complete package you bid and five games for the price of one game. A better deal in game land we know as far as I know. Half-Life 2 is a game you should play, despite the occasional frame drops. Portal is in itself a unique experience but very short, Team Fortress 2 is playable however indefinitely but back to the lean side as we look at the number of maps. Nevertheless, any game worth playing and you must load times in Half-Life 2 and Portal occur mostly take for granted. All in all, this package is very complete and will be properly spent for everything from whole to play again, just get the orange box!

Graphics 8
Gameplay 9
Sound 9
Replay 8.5
Overall 9.0

The Orange Box PS3 review 9.0

The most important of the entire package is simply Half-Life 2. This game came a few years back from the PC. Later it was ported to the original Xbox and now he is the next-gen consoles available. Includes two separate episodes that later came out as a kind of add-on to the story. Here I can also equal a footnote. If you are the original and possibly one of the single episodes then you have played the Half-Life section in The Orange Box have nothing to expect. The game has no further in-game adjustments when it comes to gameplay. Conversely, what is that Half-Life two also still a hell of a game that itself is in the top ten best First Person Shooters ever made should places. If you are not totally familiar with the phenomenon of Half-Life, still just the story of what the games are all about and turned.

In Half-Life 2 play with Gordon Freeman, he is a professor who did his daily thing until a medical toko in Half-Life 1 turned into a place you'd rather not come. Dive anywhere in the building and so on aliens. Gordon Freeman is changing therefore meaningless to an individual hero. In the first part so he knows the aliens cut at the world was saved. He arrived in a long sleep and was awakened in a strange way, and there begins the game, suddenly in a moving train to City 17.

The reason he was on the train to City 17 was put for his part in an activity. In City 17 is a dictatorship in progress which mankind can really do nothing. Many don't agree and it is up to Gordon to the people to give back what they have long wait for freedom.

Half-Life 2 with the two episodes is a very complete game. Not only the experience is fantastic, the playing is also on the special side. Why is this particular, is relatively easy to explain. Many First Person Shooters are indeed soon to play. A common complaint is that the single's always too short, thinking of Call of Duty 4. But with Half-Life 2 and the two episodes you're up 25 to 35 hour already. It is a bit depending on the difficulty. The total number of hours played is simply quite long, both a First Person Shooter like another game. Prices because of the long play is not the only, there are many more aspects that makes this game so well.

It is perhaps the most important story, it is continuous throughout the entire game in the daylight and made the story so good is because you keep playing the game. As a further additional impetus is that the games end with a cliff-hanger, so you like to start the next episodes. Not only the story is one reason the game to get, the more even the solid gameplay that after several years still stands as a house. So the game has a nice variety so you never bored playing the game is. From shoot-outs to puzzles and vehicle levels. This variation is really the right time every time, as I said boring you, you never in this game and that is surely a plus to mention, you keep playing the game.

What is still to come the strong physics engine the game uses. So you can pick almost any sized objects and use it somewhere above water or access to certain things so you can continue. This is not the only, you use many items for your own benefit and that works well at times to the detriment of the enemy. If you regularly get those annoying drums against which one is explosive stuff. These are often thrown your way through the enemy. You shoot these barrels and they explode. If this be done by the enemy, it is possible that the entire scaffold where they stand as collapsing, and enemies with al this all looks very true to life and fat. While you're in the minority that gives you a good feeling of satisfaction. In a blow off some enemies!

Only good at physics does not stop, so the famous gun-Gravity of the party. This contains not until halfway through the game, then the good gameplay just another extra boost as the experience goes. Playing with this weapon so brings with it many new opportunities that you have that weapon tip of the iceberg when you consider. The gameplay is really fantastic through the proper use of unique weapons and the excellent way the story told. What this whole special is that it still really fat to play, especially when you look at the date of Half-Life 2 actually came out. Good gameplay and a story, that's for sure. However, we also loosely to the other two episodes, and in particular by putting the good aspects, it is also equally important to the other two important aspects to look, the graphics and sound.
First two episodes, two episodes set the story in which it neatly by the previous left off. However I must mention that one episode is not really special. This is played very fast, I was there myself an hour or five doing but it can quickly. Also, despite the story, it offered not particularly innovative features making it a case of continue where the original was so good, better said: "More of the same". Episode 2 is much better and longer. So I noticed after playing the original and the first episode, the one on the one focused, action and the episode on the story. Nothing wrong with that, but episode two both know this combination for an optimal experience. This is also the last of what Half-Life in The Orange Box is playing, so you can see right as a strong and good temporary valve.
Overall the gameplay is very good shape and offers you a fantastic experience thanks to the tall tale. However, there is something disturbing to me. The graphics are clearly outdated and it is unfortunate that this is not what Valve has more polished. It looks nice in itself, Half-Life 2. Episode one is a lot better and the last episode, episode two is graphically the best of the three. You can clearly see that you're dealing with a graphical progress through the years.
Nevertheless, the game is to do good, it had only been improved. Now I really bother me, frame drops. There is much speculation about this and I can tell you that the game does not particularly know. On the PS3 it because I very rarely encountered. But once you have a frame drop or is it a good. This can be very distracting during the action and hopefully this is polished by a patch.
What is also very annoying, is the frequent occurrence of load times between levels but also when you die, you reload that quickly takes twenty seconds. This is so much to you, you'll resent the many prevention. The sound however is again very strong. during the game to get different characters, many say all their own thing is not really very special. What is just as well, is that these people all really sound different. You will not at all different characters are voiced by the same voice actor. Enough variation in the voice-acts here is what good comes out of the paint, they also have good levels. As the sound again gives the music an extra. Again good alternation between what the music sounds really relaxed and above all fits very well with the game. In terms of sound there is so little to say except that it was very well put together.

I can basically a relatively short conclusion about Half-Life 2 and episodes. Just go out! Yet I will explain everything as well. Graphics not quite up to date more especially for Half-Life 2, the original, money and the annoying but rare frame drops. The sounds is very good contrast as well as the gameplay still stands as a house. The story well put together makes it complete. To speak to you only for The Orange Box Half-Life 2 pick and I think that says more than enough. Yet as we look further, to what the package offers us even more, starting with Portal.

Portal
With the door down to business, Portal genius sticks together. Through the years I have played many puzzle games, from crap to very good and downright ingenious. Portal do this to beat despite playing far too short. Portal precisely what is so strong the ever increasing difficulty. The entire game to get increasingly difficult and complex puzzles are what you will do after considerable thought. Before going deeper into the puzzles themselves go, let us first look at what the intention of this game.
You wake up in a room of a huge complex with just white walls. You will be assisted by a voice through the speakers in the room well be heard. This voice is a computer which the sentences are not really smooth sound. Regularly placed the wrong emphasis and voice to make the courses which sounds weird to ridiculous. This seems a drawback, at least in the way described. But the atmosphere is so unique that this portal is perfectly fit. This is yet another reason to sound a general review of The Orange Box to set very high. This unique atmosphere is due to include the sound but also by the structure. The levels are mostly white hospital with occasional gray parts. It looks stylish but it is also proof of simplicity in the graphics. Nowhere is your mouth open graphic highlights. To briefly summarize, it looks from all but basic.


Portal is a game that you play as a first person shooter. Gradually you get a weapon in your hands pressed on what seems the gravity gun. This weapon is unique in its kind, a real weapon you can not call because the total is not detrimental but rather a useful extra. Also necessary for the puzzles. You can shoot two times. By shooting the wall, floor or wherever you create a hole where you can jump, shoot the second one provides output. So you can teleport through this gun. In the beginning you a simple piece of bridge but as you progress, as already indicated, the puzzles are so complex that you very well and should give consideration to the portals must fit properly. To have anything worse, towards the end you get the necessary turrets shoot at you if you mess not careful. These are only off by clever use of your surroundings.

Portal What really makes good design is very simple but very clever implementation. This is what you can put the puzzles are very logical so you never long and you stuck with a nice pace through the game going. Then what a pity is that Portal is a very short game. The experienced gamer will be two or one hours to go through and that is something that almost never occurs today. Worse still, you want after the play. Portal is Still a special experience and as my colleague Kahumadante recently expressed: "These basic principles of a very ingenious Portal experience, not something you quickly see other games back. Portal is a high intelligent game."

Portal is a unique and original game based on very simple data one game makes you a unique experience which gives you after the play more like. Graphic special but not a stylish game. The sound that perfectly fits the atmosphere of the game. Portal is a unique experience that will stay with you a long time despite the very short running time.
Team Fortress 2
Half-Life 2, Episode One, Episode Two, Portal. All games are really purely singleplayer. In order to complete The Orange Box Team Fortress 2 transmitter is included in the package to an online experience to add to the package. Team Fortress 2 is a blast online game like Portal excels in the stylish design. So this game has a cartoon look that fits in very well. A number of characters you can choose from that are all "over the top" characters so you immediately notice that this game is not the most serious shooter in the world of first person shooters.

Let us start at the beginning. Before you start popping, you first choose one of the characters. These are divided into classes. If you have a choice of nine classes. Each class has its own advantages and disadvantages. It is therefore important to a team being a good mix of characters to choose the goals to complete. What this game special is that the nine classes are divided into three general classes. There is a defensive group of characters, an offensive and supportive. Anyone who chooses a character will gradually into other characters in the same general class when adding the group, especially the defensive defending certain point, the other groups do the opposite and thus become a good balance between the characters created.

Team Fortress 2 is laughable, this is the graphics. So it seems like you've arrived in a cartoon, which in carrying on the older gamer appears to be. Every character looks unique and funny, while playing the animations look pretty good and smooth. The level design, the game has six maps, each is separate. So know the maps enough variety and they look beautiful, again by the cartoony graphics. Team Fortress 2 is perhaps the most beautiful graphics of the entire package. The sound is perhaps slightly stronger than the graphics. The characters all know their own observations that may sound ridiculous and perfectly in the overall atmosphere of the game fit.
What a pity is that the six maps all know their own game mode. Really great choice for a map to choose their own mode is not. Moreover, six maps is not exactly extensive. The possible course for the game later to support the game with downloadable maps and more opportunities to give through a patch or an update. The game is fun in its present form but I still have missed opportunities to set the other online shooters do have. Nevertheless, Team Fortress 2 a very fun and beautiful game that also in the sound good at scoring. The last game that we treat from The Orange Box. Now is the time for an overall conclusion.

The Orange Box is a very complete package you bid and five games for the price of one game. A better deal in game land we know as far as I know. Half-Life 2 is a game you should play, despite the occasional frame drops. Portal is in itself a unique experience but very short, Team Fortress 2 is playable however indefinitely but back to the lean side as we look at the number of maps. Nevertheless, any game worth playing and you must load times in Half-Life 2 and Portal occur mostly take for granted. All in all, this package is very complete and will be properly spent for everything from whole to play again, just get the orange box!

Graphics 8
Gameplay 9
Sound 9
Replay 8.5
Overall 9.0