Monday, August 28, 2000

Bayonetta PS3 review 9.0

Attention: This review was made with the PS3 patch that fixes the framerate and adds HDD option to my 320 GB HDD. Release date January 28, 2010.

In 1971, scored the band Led Zeppelin a huge hit with the song "Stairway to Heaven '. It sings singer Robert Plant, the sentence:" And she's buying a Stairway to Heaven. That's all well and good, of course, but after we Bayonetta have but we think there suddenly very differently. In the game you play because of a witch, as the title suggests, is called Bayonetta and her memory is lost. Hundreds of years, she sat in a box and is now awake, but without memory. Searching for answers, she is haunted by angels, in contrast to what we are told that angels are anything but peaceful. We accompanied her on the quest for answers and now have the review for you!
Before we elaborate on issues such as: the gameplay, audio, graphics and play like we can already say this. Yes, the game has some technical problems, but if you have a PlayStation 3 game and want to buy? Do not be frightened by what critics do not all say about the PlayStation 3 version of the game, because some tiny dots after it is still a great experience. Anyway we obviously have to explain why the game is so good and that is exactly what we do. Get ready for a game like you've never seen before and show that you have in your dreams will follow! Each game starts somewhere, however, so we just go off to the story to.
Bayonetta is set in the fictional city called Vigrid, this city is not entirely fictitious. As you probably know Bayonetta has a lot to do with mythology and the name of the city is not simply chosen. Vigrid is because from the Norse mythology, it represents the battlefield where the gods fought the giant black Sartre. The fictional European town Vigrid looks like a battlefield between giants and gods. Some own more than condominiums. Although they themselves do not exactly know Bayonetta is a member of the Umbra Witches, an old women from existing clan. They have magical powers which they draw from the Mon On the other hand, the Sages Lumen clan, a group of men who draw strength from the Sun
Together they hold a treasure called "The Eyes of the World '. One clan is "The Left Eye ', the other course," The Right Eye. " Light and Darkness, Day and Night, you understand that these are in balance. Naturally things go wrong and on and treasure the days disappear and a war breaks out between two clans and kill each other. To make matters worse, Bayonetta and her partner Jane have also been attacked by so-called 'Angels' that appear to come from heaven. Fighting on a broken piece of church introduces the game with your story and your character. After a wild roller coaster ride was suddenly dark and starts the game in modern times. Bayonetta hundreds of years appears to have sat in a box and has already been twenty years among us, now it's your turn.
A fairly early so hectic and one you will not soon forget. Bayonetta is a third-person action game where the concept of 'action' more than present. The control of the game is pretty simple on the surface, but as you get more moves and weapons unlocked quite deep. The game can be played off by just button bash, but gamers looking for but the hottest and coolest moves weapons can very deeply with Bayonetta. Of course, you buy weapons and moves to something and that you are called halos. These are the large gold rings that float above the heads of angels, only here you chop their heads off and take you into the halo. Then you visit your good friend and arms dealer who Rodin at the gate of hell is waiting for your halos.
Not everyone will just visit the gates of hell, but we've already told you that Bayonetta is a devil? Lumen The Sages are namely the gate of heaven, the Umbra Witches are those of hell. Got it? Good, then we can continue our Bayonetta Devil. The witch has a good range of moves and weapons ready to help you and not even close. When it has weapons on its limbs, both her hands to her feet as she guns. There are also weapons like a sword, a spear, an ax and so on. The most dangerous weapon of hers is still the alluring black hair and that's no joke. Were you always curious why its so good care of their women? We have the answer here!
Bayonetta is because her shiny hair transform into disgusting creatures such as giant fists, boots and a number of creatures including a dragon and a giant bird. As she does we see something remarkable and that is that the black suit that also has to Bayonetta locks is made! The genitals are just mind, but she is practically nude sample of a three storey banging into each other, action was never this good. In addition to these weapons is also a very cool feature and the "Torture Attacks. If Bayonetta namely a number of enemies defeated without being touched there is a full bar, at some point, the player the triangle and circle button and may be performed Torture Attack.
These attacks are very diverse and different enemies will also appear special. Thus Bayonetta a gallows where she calls her opponent bonjourt or a box full of spikes where an angel is depressed. There are about a dozen different Torture Attacks and they are all equally fun. Of course it is even more fun when it different enemies can exert Platinum Games deserves praise for creativity and imagination! Itself at the very end of the game, the player still new enemies, they all have different names and characteristics. So you have enemies that can fly and have a spear, a large kind of lizard that fire balls shooting, flying rays with pointed tails, flying creatures as big as buildings with traditional chiefs, and so on.
Of course there are plenty of bosses back at the end or midway a chapter reports should be. It all starts with one being about as big as a house and from there it is just bigger, stronger, narrower and more difficult for the absurd to it. The best trick is the fact that first you are very impressed by the first boss, but then you just fight against three at a time in a little later in the game and then again overwhelmed by a still greater being. So you see the progress as a player that you and your character books. If a being a bit too strong, but it is slow then you also have the opportunity to "Witch Time" to use. Indeed if the player evades an attack just in time with R2, then slows down time here and you're faster.


Make no mistake in Bayonetta, because it's not like you go from one room to the other enemies to run a cup size. You will have many hurdles to overcome, and these vary from running over a waterfall to the running of a church while it falls down. This may sound crazy, but wait till you play the game and we seem suddenly not so crazy. As we previously said, Bayonetta is a spectacle from start to finish and gives you little time to rest. Because the steering is so nice smooth keep you busy and you are motivated to overcome every obstacle again. Some obstacles, like in slow motion of a falling wall to another falling wall jump, are just too much for our human Bayonetta. Therefore this kind of situation can also further transform into a panther or a crow. The panther is very fast and the crow can fly over unfathomable depths.

Bayonetta is typical of the sexual undertones that contains the game constantly. Each time you back here to laugh at a crazy move at a critical moment. So she suddenly pole dancing with a giant hatchet, or is it deliberately with legs spread right in the picture. And we have not even had the lollipop, always has a lollipop in her mouth Bayonetta her any extra energy. The way they do thing, however, to keep it clean, consuming to say the least challenging. Platinum Games in the men do like a touch of humor. The game certainly has a serious undertone, but the seductive Bayonetta makes it often very funny. The other characters sometimes take a naughty joke.


Graphic Bayonetta has a special and magical style. The game has very nice lighting effects and the characters look convincing. Although the game is something of a character like stijltje conservation. The eye care environments, and with much attention in the game process. They come at you a magnificent Colosseum, a large church, an underground maze or a paradise in cheerful colors. The game is generally well cared for, but unfortunately we can not ignore the problems around the PlayStation 3 version entails. Now and then have absolutely no frame rate drops and load times at the oddest places. This is the momentum of the game not as good and even the start menu includes a loading screen can even be frustrating.

Load times can be found everywhere in fact Bayonetta, whether you pick an item, want to load the start menu or simply anywhere wraps around the corner. Not that every corner you have a loading screen, but sometimes it just happens that a few seconds to load while being chased by a lava flow. That does not mean that the game has become a great experience. Partly due to the beautiful sound of the game. The music has a feminine elegance, but can sometimes care for a serious undertone. Platinum Games wanted a female character is also female accompaniment of music, something that they certainly succeeded. The sound of rain, falling rocks, lava, water and tunes as you pick up such a sacred object are excellent.

As a final remark can perhaps be called the camera a tad annoying to do, but fortunately you have the opportunity to R3 with the camera quickly to place the butt of Bayonetta. Overall the game is just well cared for, it looks good, sounds good and plays well. Unfortunately the present loading times so that it can be frustrating. It does not spoil the experience, but after playing the 360 version, we had to conclude that PlayStation 3 version is clearly inferior. There are also very occasionally some of the previously mentioned frame rate problems.
On whether we hit the first of 2010 I have with a resounding: yes. Bayonetta certainly has agreements with Devil May Cry, but has chosen to simultaneously complete a separate identity. With a great character, a beautiful world and large numbers of enemies present, this is a game you played as a fan of action games should be. Yes, the game has some problems, but what would it if you can fight against monsters that are greater than your own home? So you have a PlayStation 3 Bayonetta and you want to play? Do not be stopped by the equations you found on the Internet, because the Sony console Bayonetta is a game of epic proportions. Hideki Kamiya may again be proud of himself and his team!

Sunday, August 27, 2000

Grand Theft Auto: Chinatown Wars

What you, as you wonder in this translation is that the game has improved technically and whether it has become not a bad game, because the unique Nintendo DS capabilities are lacking. On a logical question, but on the other hand, it is a game from Rockstar and if someone is experienced in making games than they will. Fortunately we have good news like that, because it has convenient solutions to the gameplay that make up the difference and the game is technically improved. But before we really go in depth, it is important to first have a look at the story behind this game to watch. That decision is entirely different and has no connection with other parts.

Huang Lee travels to Liberty City to a sword of great value to the family, to deliver to his uncle. But he has not landed or if he is attacked and left for dead. Not really a good start, while another is also that his father was murdered. Lee Huang is not a coward and is soon to visit his uncle who is quite as cold as a stone block at the bottom of the ocean. His uncle runs a large part of the city, then indeed the underworld, and this is a little empire to collapse. So how annoying it is to Huang, his presence is still very convenient, because soon after the conversation with his uncle, he can go to work for many dirty jobs to restore.

The story continues gradually between the missions and again by a typical GTA story. It's great, works as a good red line around the gameplay is somewhat interesting to follow. Very shocking story should not be experienced, as we have seen better stories in the franchise. Nevertheless, it is a nice trip to the Asian mafia, and this provides a different approach to the game on. Besides, Huang was quite on the dry side and can be sharp with his comments. Furthermore, the gameplay of this game is virtually identical to other parts. You get missions and characters that range from the elimination of certain figures and works against the triads steal cars, and sabotaging them.

The missions themselves are not particularly, because we've all seen before. These missions continue to somehow still fun to play in this game and they get some kind of value. A good example is that at some point racing cars to steal. This is not just your cock. Look, everyone in the car, but then it started, that's another story. This is a mini game involved and then again it varies by car. Sometimes you need at the right time on the X button if the figure passes by in a series of ten, which are indicated below. Other times you have with the analog stick encircle as screws and then the wires together, so that the engine starts.

The mini games are new to the franchise and give it an extra added value. The missions are fun and playable, because you never really too long doing. The mini games add an extra element to the existing missions, so that you, you will not easily bored. The missions themselves are also good and varied it creates another Rockstar typically part of the franchise that is especially fun to play. However, a disadvantage of the mini games after a while not really exciting anymore. In the beginning you will like them and it definitely adds to what. But if for the hundredth time to do the same if you want to steal a car, you can do some work against. But that is the price that we paid for the port to the PlayStation Portable.

The original Nintendo DS game, came on the handheld Nintendo very good to her right because of the many possibilities for a mini-game to apply. The PSP is just the trigger, the analog stick and d-pad limited. The lack of a touchpad is a pity, but if you've played Nintendo DS version is not unlike the writer of this piece, then you are probably not very long wakefulness. Because anyway, you get a nice game for the PlayStation Portable with many familiar elements, but also really great and new additions.

In terms of gameplay, the game then surely expanded compared to the "Stories" sections. We are in many cases, especially on Grand Theft Auto IV thinking and not because the city is the same, but more the way you play and that's a good evolution. The city itself is also quite large and consists of the rightmost two islands of Grand Theft Auto IV, that if you map from a viewing perspective. This gives pretty much fun and many varied locations. These are visually well mapped. Moreover, it is completely different angle than you're used to from the "Stories" and what parts of the PlayStation 2 and 3 appeared. Something that most probably will know, if not, at this explanation.

Grand Theft Auto 1 and 2 had a top-down view. From the air you actually looked at on an interactive map down and this is the case with China Town Wars. But instead of you looking straight down, this game is different. A direct definition is not, because it contains a top-down view, which effectively 2D but the game itself then 3D. Let's keep it on the game between 2D and 3D. Graphically, the game than their approach differently than the full 3D games, which previously appeared on this handheld. Yet we must say that Rockstar has a very nice game graphically made of.

The game features a day-night cycle, neat-looking vehicle, which I still want to get into accidents verzeilt. In addition, people walk everywhere, which are large relative failure, but that aside. Besides this "living" things should also be noted that the city is somehow a self ambiance. It lives and all that is the game for good. It also looks all very tidy and organized. So was the game on the Nintendo DS still somewhat a bit on the blocky side. On the PlayStation Portable is a lot better, because the handheld is also stronger. The game does not turn, cut scenes, as the "Stories" sections.

The story is told through cell-shaded slides. Here you see the characters constantly engaged in dialogue, it is then displayed via text at the bottom. This is quite a considerable step back and perhaps the highest for the Nintendo DS, but the fact remains that there might be some more effort into could have been. On the other hand there are enough positive things to say about the game, so we do not have to worry about to make. One example is the audio. This is generally nice to call radio stations and especially the sound again as usual. Many choice of stations with various music styles, so nobody gets bored.


Grand Theft Auto: Chinatown Wars, a fun game that somewhat goes back to the roots, because the camera perspective. It offers the player plenty of variety and the minigames are a good addition to the gameplay. It's just that they are long term not really up to its promise, but that's mainly the control capabilities of the PlayStation Portable to blame. The cut scenes are really exciting and technically it is a pity that no more work has made. Nevertheless, the game is generally a sound purchase. It looks nice, has great variety and the audio is typically. The game is especially ideal for short play sessions and after completing the single player there is a lot to do. A game that you will keep being busy.

Overall 9
Graphics 10
Sound 9

Thursday, August 24, 2000

Borderlands PS3 review | 8.0

Borderlands is being developed by Gearbox Software and the big man behind Borderlands is none other than Randy Pitchford. With great enthusiasm he knows the world press to convince the quality of Borderlands and he does well before the game appears in stores. PSFocus we have him now met several times and we looked forward to that very Borderlands. Today we can finally evaluate the game and I certainly hope that Randy Pitchford has lied to us and this is just going to be a great game!

Randy Pitchford has also been lied to us once, but he did not deliberately. Two years ago we were invited by publisher 2K Games, the Borderlands GamesCom presentation to attend. Pitchford Randy was the man who would conduct the presentation and everything went smoothly. We saw enough in the game action and the press present was an interesting game, especially because we were told repeatedly that Borderlands looks something like Diablo, but in a shooter jacket. A few months have suddenly everything was different.

When it was announced that Borderlands is very different from going to see. Gearbox Software stepped away from the existing graphics and the game was developed with the look that had made them as artwork. It now seems drawn out, but according to Randy Pitchford is not cel-shaded game. The graphical appearance of Borderlands is now indistinguishable from the dozens of shooters who have appeared on consoles. This combined with millions of weapons and a genre that best describes as a First Person Role Playing Shooter (as Randy Pitchford always tries to describe), will require a new successful franchise Borderlands make.


However, it is doubtful whether a successful franchise Borderlands will be because the game suffers from some problems. Meanwhile, some old problems have been solved with a patch but this patch has not removed all errors. The first thing that strikes me is that Borderlands a fast game, but it seems as if the game can not keep up. If there are many characters fill the screen, along with a large number of enemies, then stripes appear on screen and that can never be the intention. Even if you zoom in and quickly back and forth, then appear again some stripes in the picture. Not always, but just enough to be annoying.

We let the points just beyond annoying ways and concentrate on the story, because if Randy Pitchford wants this as an RPG is going to be seen, it has a good story. Borderlands in the story is somewhat disappointing, but it's fun enough to keep you busy. The game takes place in Pando, one place on earth where no love and peace is found. For years, there is a Pandora's story about a treasure called The Vault. This baby will make you rich, powerful, and especially many women deliver. Hence, everyone in The Vault is out hunting and hunters call themselves Hunters Vault.

When you first start the game, you told more about The Vault, and we get a choice of four Hunters Vault. Roland''The Soldier''is a dark RenderMan so much to see first hand. We can be extrapolated from the number of scars on his face. Roland specializes in Combat Rifles and Shotguns and the type of''shoot first, ask questions later.''Mordecai''The Hunter''is a lean man with a goatee, but also it is no spotter. He specializes in Sniper Rifles and Revolvers, but can also handle a sword.

Litith''The Siren''is intended mainly to have her pretty face and her tight ass. But you better not tell her this, because Lilith is a silent killer, the sneak behind an enemy's back appears to him once then send to hell. And then there Brick simply playing himself. The man is bigger than the Dutch kickboxer Semmy Schild and has numerous scars on his body down. He does have agreements with Semmy Schild, because he prefers to turn his opponents into the ground and keep it especially explosive weapons. It should be clear ... Do not F * ck with Brick!


In the first level you are greeted by an annoying robot that will dance when he was bored. Yet you can not do without him, because it explains a few things and gives you a communication device, which are very useful. In this device, you can directly see which missions you should complete successfully, but also whether your skill points should be divided among the many possibilities. This allows you to select a skill Brick making his punches even tougher and Roland may turrent placement on the floor, automatically firing many bullets at all enemies still move.

In the communication device can also read what weapons you carry with you at that time. That's pretty important, because a limited number of things you can carry with you, but when you progress through the game, you can still take more loot. Loot is a collective name for all the stuff that falls to the ground after the killing of enemies and things revealed by opening crates. Pandora is an open game world and there are plenty of enemies who want to make your life miserable enough crates and distributed throughout the game, so you have an incredible number of weapons to find.


Randy Pitchford wants us to believe that there are millions of different weapons in Borderlands to use, but this is now a doubt case. However, there are significantly more weapons in Borderlands, then what game to the PlayStation 3, but this is because weapons are automatically generated. Weapons to change substantive issues such as: storage capacity, speed of bullets fired and how far you can shoot it. In addition there are also such that knife mounted weapons (you can hit it harder in melee) or fire bullets, making the enemies into the flames fly. Enough variety and thus ensures that every weapon picks, to see if this is better than your current weapons.

The RPG element is still very important in Borderlands. You need your skill points to divide property and for this you need experience and you get points by completing missions and killing enemies. This in turn ensures that you will face many weapons, so you soon a lot of weapons to your disposal. This is handy for the ever more powerful enemies to defeat them. This keeps it interesting to level and it automatically works that Borderlands a fun game continues, you more than a few hours to play.


I will also outline how I started reviewing the Borderlands. The first hour I was playing, I soon had a level 12 character and I thought it was time to take a look online. That turned out a big bug. When you go online to play, you can opt for new characters or existing characters and I took my level 12 character line and squeezed all fast (to me) useless text. I was then in company of two much higher level characters, and was soon behind them than I could not play together. The enemies were too powerful for all the weapons at that time I was in control and hit a few balls, my character was lying on the floor bleeding to death.

Back to the single-pass, was therefore a logical step and I took my level 12 character back in my arms to venture outside in Pandora. To my amazement, I was suddenly in the game much further advanced than I liked. I had the missions of the two online players took on me, though I was aware of them. Apparently this is still listed before going online to play, so it was entirely my own fault. However, I do not actually agree, because it should not matter to whom you are playing online. When someone is much further than you, this should just be fun stuff to pick it up, but not missions to communicate.


Hindsight we can say that Borderlands is launched too early. Even though the game is actually delayed because the Gearbox on a wild throw another bow. Graphically, the game is progressing, though many people do not appreciate this graphic style. We have the game two years ago and have seen when they were introduced, it was a graphically outdated game Borderlands. Now it is unique, though the lines that occasionally appear on the screen annoying. The online multiplayer would otherwise be, but it is certainly not bad. With four people playing online is really cool to do!

Borderlands creates a nice atmosphere and this is also due to the music and the voices of the crazy characters you meet in Pandora. I strongly believe that if Borderlands three months later would come, that the game would have been nearly perfect. Yet for many players change the graphics a big disappointment, but Borderlands is far from a playable cartoon. Kickass characters and very nasty enemies, together with an open game world, everyone should be interesting. Add the online multiplayer (read four male co-opted) and add the chance to challenge each and you know that Borderlands will entertain you dozens of hours. See you in Pandora Brick!

Wednesday, August 23, 2000

God of War: Origins Collection | 9.0

I LOVE the God of War series with a passion in the same way a film lover loves the works of Ingmar Bergman/Alfred Hitchcock/Stanley Kubrick/Andrei Tarkovsky. As a matter of fact, it's easily my all time favorite game series. It's art direction, story line, characters, emotions, and game play are all among the cream of the crop. It's a force to reckoned with in gaming, and it's no secret that all Sony game systems benefit from having God of War on it. The highlights of the PSP's game library were definitely the two God of War games, so naturally I was very excited when I heard the two GoW games were being ported over the PS3. I've played both games on the PSP before, but ever since my aging PSP died on me, I was definitely bummed I would never be playing the two God of War PSP games. Rest assured, two of the PSP games are now available on the PS3, and they are better than ever.

First off, the games themselves. What exactly do these two new games offer for God of War fans? Are they worth the journey? The short answer is YES!!! (OK, that's pretty obvious, but read on anyway). (Minor Spoilers Ahead).

Both games have their own original plots, with CoO being a prequel to the whole series, and Ghost of Sparta being set after the second game. Both stories are well written and bring out entirely new elements and subtexts, filling out plenty of back story and developing the characters, especially Kratos. In particular, Ghost of Sparta does an amazing job at really setting the tone for the rest of series. More members of Kratos family appear, and it's the suffering and the negativity about that is caused by the gods, that really give an understanding of the agonizing ten years he spent serving the gods. It actually doesn't QUITE explain why Kratos went on a killing rampage in the beginning of the second game (it's actually because he was betrayed, in game, in the cell phone game God of War:Betrayal), but it really lingers on Kratos own suffering and more intimate feelings, really showing you as to WHY he's so pissed off. Chains of Olympus is an excellent prequel as well, highlighting the seemingly never-ending quest of serving the gods. At the end, it all comes to a deadly conclusion that would ultimately lead to the most harrowing journeys in video game history (at least for Kratos). In particular, the revelation near the end of the game is the light bulb moment if you always wondered why Kratos made the ultimate sacrifice at the very end of the series.

The games basically follow the same GoW formula, as you will perform combat, solve puzzles, execute quick-time events, and collecting red orbs in order to level up and gain new abilities. The same action-based, combo-stringing, combat is here and works as great as before. You will still gain access to awesome magic and weapons, including my favorite new weapon, the Arms of Sparta. You will be able to combine and use a single combat spear with a heavy duty shield. As a matter of fact, the two games contain some of my favorite magic and weapons. I also love the Djinn, which let's you summon a fire genie that pounds flames into the ground, and The Horn of Boreas let's you wield the name sake, with the ability to freeze enemies in a whirlwind of Ice and wind. However, I'll let you explore all of the new abilities yourself. The controls have also, actually, improved a bit thanks to the PS3 controller. The addition of rumble is a nice feature, and the the DualShock 3's extra buttons provide for easier controls as well (rolling with the analog stick, for one), since the PSP didn't have as many buttons.

Most of all though,those who LOVE the game series for it's awesome level design, excellent stories, great writing, emotional ability, and the GoW artistry will love these games. None of the games feel redundant; they are always fresh in it's execution of its world. From exploring the monumental Helios temple, exploring the Pits of Tartarus from the very deep, being present during the seize of the city of Attica, and watching the world crumble beneath a stone pillar, I've always played these games knowing exactly why I treat this game series the ways fantasy fans do The Lord of the Rings. You will not regret playing these games, as you will gain more insight into the unique GoW myth, understand the characters even more, and the God of War universe itself. After all, one main reason I play these games is because you love the art of the game, and all of the games here would be utterly indispensable to the series in my eyes. They are just that important to the series.

As you all wanted to know though, God of War Collection, besides giving a wider audience a chance to play these two games, is known for it's "remastered graphics". The team responsible for the previous collection did an excellent job with remastering the visuals for the first collection, as it was one of the big selling points of the first collection. For those of you unfamiliar with the process, the HD remastering adds better texture, speeding up the frame-rate to a constant 60fps, and cleaning up the rough edges and shoddy textures of many PS2 games. It really cleans them up and makes them look more vibrant enough they can hold their own against today's visuals. While these PSP games obviously show some graphics shortcomings due to the fact these are PSP games, they still look excellent. In particular, I personally think Ghost of Sparta looks terrific. Ready at Dawn used excellent graphic technique, and it honestly is the second best-looking GoW game, with the third with the lead. Colors look amazing, the liquid and particle textures looks ultra clean and dense, and the backdrops are stunning and slick. Chains of Olympus is a bit more rough around the edges, but it still looks great and much of the rough edges have been cleaned up.

Perhaps the best upgrade, however, is the HD experience. This may just be a selling point for those who still are able to play their PSP versions. While it's plenty possible to connect your PSP to your PS3, the image will not be very pretty, and it's definitely not as easy and you might end up spending around the same amount of money to do so. But with this collection, the crisp High Definition picture, the pounding, visceral, earth-shaking sound design, all work together and can truly floor your home theater system and your own God of War experience. This is what the medium/art game gamer mindset LIVES for! Besides, these games SCREAM epic treatment. You don't play GoW on a little portable handheld that only has a 4.3 inch screen. You play it with a TV, a home theater system. With astounding sound design, larger than life, awe-inspiring visuals, these are the types of games you buy a Home Theater system for. Thanks to this collection, you can finally translate the PSP games to the area it's truly known for.

On top of that, God of War Origins also features a lofty new addition for people who really enjoy such a thing (nothing wrong with that): 3-D. Alright, fine, I admit it. I did not get any time to check out the 3-D first person. I don't own a 3-D TV, and I agree with such figures as Roger Ebert that 3-D is largely unnecessary and a complete gimmick. However, I can definitely understand why people like the effects, and from what I heard, the 3-D works fine and really helps amplify many effects such as fog and other material. However, I'm definitely hear to tell you that It really shouldn't detract you either way from purchasing this, as 3-D or not, it should not disappoint. If you like it, great. If you don't, also great. It's not a make or break decision in buying the collection, as the main feature here are the games themselves.

As far as bonus features go, you can also unlock trophies. watch documentaries, and spend some time with the DLC. I didn't find the bonus features to be a "must-buy factor", the games included are, but they are fun and interesting. The DLC is definitely interesting and fun, and most GoW fans will definitely find some use and value in it. The Forest of the Forgotten is a brand new arena challenge similar to previous ones, and you will get all new objectives to solve in the vein of Super Smash Brother's challenges, like most of the challenges. The Kratos Legionnaire is basically a costume where you play with a very Golden Spartan soldier, complete with awesome helmet.

The roundtable video is where all five creators of the series all meet together and discuss the franchise together. You also get Trophies, which are mostly just virtual bragging rights and a way to compare each others skills. Well, skills predetermined by the software company, but hey. Personally, I'm not a big fan of trophy achievements (I find them trivial and I never go out of my way to achieve them, I just achieve them unintentionally), but some people like them and they aren't too difficult to unlock, as you get them for activities such as beating the game on higher difficulty levels, using items for a particular amount of time, or achieving/completing/coming to certain plot points.

I easily give this five stars for what it is, as all God of War fans who haven't played one of the games here would be fooling themselves if they didn't own this one. The games here are essential to the series, and if you don't have these games, then you should buy this collection as soon as possible. It's true that, if you own the PSP versions, the value of this collection may not be AS obvious (although I don't think many would regret it, given that you can play these PSP games on an awesome Home Theater System). For everyone else, you will be spending your hard earned money very well. I can't think of a single God of War game not worth playing, and this collection is just as essential as God Of War 3 is. The games are, in many ways, more intimate, more personal, and emotionally satisfying, especially Ghost of Sparta, which has one of the best story lines in the game series. Really, I'm running out of things to say here, just get it, and you will not be disappointed.

Tuesday, August 22, 2000

Prince of Persia: The Forgotten Sands | 8.0

Prince of Persia: The Forgotten Sands: the game that goes back to where it all started once. Prince of Persia: The Sands of Time was once on the PlayStation 2 a cool new game that was rated very good. The two subsequent sections - Warrior Within and The Two Thrones - showed an increasingly darker side. Afterwards, he was Ubisoft with a cell-shaded Prince of Persia and over again were the cool parts, but the magic of The Sands of Time was great. Ubisoft The Forgotten Sands tries to continue the good elements of The Sands of Time, but they were successful? That you read below.

In Prince of Persia: The Forgotten Sands prince travels to the kingdom of his brother Malik, being attacked by many enemies. The prince travels to his brother on behalf of his father to go and help, and shortly after your arrival, it hopelessly wrong. Malik leaves the Sands of Time free and proposes that the ancient god Ratesh able to rise up with his army of undead created from sand. Contrary to what Malik goes expecting the army against him, because he looks like King Solomon Ratesh and he previously vowed to destroy the kingdom. By the Sand of Time was released, the amulet that inactivated split into two and both brothers ended.

Because both brothers are now a part, it is important for our prince to unite these two parts and it Ratesh against them, but Malik thinks only of the power he gets, and thus begins to lose confidence in his brother. What happens next you find yourself during the game, but we can say is that the story of this game is fun to put together. The story should not particularly attractive, because it is not really original. However, it fits well in the setting and what you need to do in this new adventure. And let this adventure are exactly what this game it should have.

In our hands-on we were a little critical of this game and that was largely because we felt that the soul is a bit lacking. Today is the final game is pretty surprised, indeed, where we first were critical, we now enjoy the game off. It is perhaps not as attractive as previous installments, but soulless is different. The sections in the vast palace that you are calling nicely put together and the whole gameplay is supported by beautiful appropriate music. In this respect, our great fear is well made and very fine.

The game itself consists of two parts: fighting and climbing and scrambling. The game begins with a nice cut-scene shortly thereafter and begin climbing and scrambling. That went so incredibly smoothly, the desire for more equal opborrelde if we just ended up in a fight. You can use the prince still run along walls, and a reluctant and then jump back and forth. All this is quite easy and within seconds you're one hundred meters higher. You can encounter all sorts of great rocks, ledges and more climbing. The prince may be somewhat unnatural acrobatic, but it feels good, and it looks good as the animations are concerned. Actually everything is just fine in that regard and as you go into the game, is still a lot more fun.

As you progress you get more options. So you'll soon have the opportunity to water stopping. If you do this then everything goes as usual, only the water freezes. Sometimes spraying water from a wall and if you freeze, you can swing this if you make a waterfall into a wall along which you can run. A thick beam from above can be used as a cornerstone for you to cling. This seems simplistic, but you can not always do, because there is a meter that runs until you empty the water still move. In addition, these moments later in the game a sort of puzzle where you must freeze the water, to let go and freeze the same again, otherwise you will not advance.

That is not the only thing going up and scramble to make a puzzle in itself. If you're well over half of the game you also get the opportunity to further parts of walls to recover, which usually had collapsed. But this can only in part. If you then a "retrieved" and you have to piece is a piece that you still need to recover, then you must do so during your jump. This combined with the freezing of water makes it sometimes a challenge. Yet, all this so quickly that you have little to no frustration, and that in itself is an art. Add to this that another puzzle element in our hands-on session pretty annoying were also resolved.

Where we previously have had huge problems with turning levers in the circle is now much less. Totally illogical way, the controller for that matter, but it is much better. What is also very nice - which is especially important in the fighting - is the possibility to upgrade your skills. Frequently you have to fight many different enemies and each time you defeat enemies, this gives you some points. If you have an x number of points, then you can go to a grid point and an exchange of experience. This experience points you get through many enemies. You can experience more points into health, but also for special attacks.

In total you get next to you stand (and further extend) the possibility of sword attacks four magic attacks. This allows you during a fight, assuming we have the four magic "bought" have a number of stone evoke hover around you and serve temporarily as extra armor. In addition, you get a firm magic on the floor, causing the enemies fall. Ice is used to a frozen path for you to create, so that any enemy who comes into contact will receive an additional blow. Finally there is a fiery attack, which also necessary to deliver to the adverse effects enemies.

The combat system is not very deep. Warrior Within had such a huge extensive schedule of combos, but this part of this is addressed. Nice simple fighting with the square and the four key points for magic attacks. Besides a low blow you can get a solid distribution and that's it. Yet the fight is not boring because you combine your magical attacks with each other and in addition you can also use some of your agility in the fighting. The battles themselves are again interspersed with climbing and scrambling, and overcoming the many traps and puzzles by other elements, such as freezing.

In totality, the entire single player nothing more than a fine adventure. It plays wonderfully smooth way, the music sounds great in the ears, and visually see the animations are neat. Graphically, the cut-scene at the beginning impressive, but soon afterwards you notice that the game graphics are not really much to offer. The game is also not a masterpiece, but far from ugly. Nevertheless the overall picture is fine. It is very unfortunate that we are eight hours or by the single previously. Experienced players will likely again start at the highest difficulty level. In addition, the challenge mode just for fun, but keep it up.

Prince of Persia: The Forgotten Sands: A game that all the positive things from The Sands of Time reused with new elements and that worked out well. If you're a fan, then this is a great title. The only criticism is that it is a shame that the game is not very long and that if you have him off you're ready with it. The game has some replay value, but that is not enough for the majority of players to keep playing and that is unfortunate. Another downside is that it visually all one piece could have been better. Take your love for these points than is Prince of Persia: The Forgotten Sands a very nice title that certainly the fans and non-fans may delight from beginning to end.

Sunday, August 20, 2000

Prince of Persia | 9.0

his latest title from the Prince of Persia franchise, the creators not continued with the existing story. We have a new prince, a new story and a fresh new look, but this is where Prince of Persia fans have been waiting for? Are they loyal to the award-winning gameplay and this game is called the Prince of Persia name worth? Let us quickly review these steps and flying carpet a good fly.

Indeed the story is a completely new and we have a new prince. And I'll be honest, the prince I might. He is not as serious as the previous one and also a good sense of humor. I got settled while playing a smile on my face and that is something I appreciate. The story begins with the prince is looking for in a fierce sandstorm Farah. Farah shows, so you come back later in the verhaaler, your ass, and it is laden with gold. Our prince is not a poor devil. During his quest he Elika against which to escape for a group of soldiers. The prince could not resist this beautiful woman to follow and chase.

During the chase begins, as it were a simple tutorial to the tricks of the Principality to learn Persian. You will gradually learn more and more how the prince to drive, but here you learn the basic advance. Climbing and scrambling looks superb and works very intuitively. If you run tegende walls, then jump to the other side and continue running against the other wall, then jump to a pole and then run again, sometimes seriously feels like you can fly. It works very smoothly and it looks great from another. This is already successful and just that aspect, Prince of Persia I found the best in the game Sands of Time.

For me the two parts then why not play and I appreciate this part more. After your short tutorial on climbing and climbing, you see that Elika into trouble. She is surrounded by a group of soldiers and may you and the honorable charmer that you're obviously not over you just let go. Get first to the battle system in Prince of Persia. The fighting system in Prince of Persia is not complicated, but extended. With box do you use your sword to your opponents filleting. With round you use your glove to your opponent's claws to grab and throw into the air. With cross acrobatic show you the tour or for example to avoid the opponent to cross it.

With the R2 button, the prince in a defensive posture to block attacks. If you timed it perfectly, then the defense of your opponent completely open to a counter attack. Then you have finally the triangle and it puts you to work Elika. You throw her towards the opponent and they will then use her magic to attack. So as you already have notes on magic Elika. It is essential not only for the story, but if you want to survive this adventure. Elika is a princess of the Ahura, a tribe which aims at the evil god Ahriman monitor.

The king of Ahura, the father of Elika, the Tree of Life can now cut down and thereby escape Ahriman. The country will turn into a gray, dark and dilapidated world, and this is what Ahriman need to fully escape his prison, where he stuck thousands of years. To stop Ahriman with Elika you must now clear the different areas of evil. There are like four zones, with all its own boss over this region. From the temple, where the story begins and where the State Life, which can first reach areas of the four zones. Get the first dealing with the four followers of Ahriman, those imprisoned with him, but already escaped.

All four areas have then a cluster of four zones and again when you have them removed then you can go to the last area of the zone once and for all an end to the respective follower of Ahriman. To move around a cluster to go Elika will first need a new power. After purification of an area changed it back into a beautiful landscape filled with orbs. You must collect these orbs, as these light bulbs do you need to force an unlock. So if you've collected enough orbs will return to the temple have to activate it. You're in a dream world right where you first use this force and it can get after it in the real world use them.

They are not forces such as shooting a fireball or lightning, but his strength with which you can use special plates. There are four different types and each leaves you in a different way through the area, and achievement points, which you would not otherwise reach. To each cluster to play you need two forces and there you have enough orbs of course is needed. If the area is still dark, you will spend most enemies and avoid defeat, but when you've cleared the whole area then you will again go through the orbs to collect. It sounds complicated, but if your game once you play will fully understand what I mean.

It's a really great game and Elika is extremely useful for the information regions to come. If you fall into the abyss or threatens to die, Elika will you collect or heal. So you can never die while Prince of Persia and it keeps the pace is good at. Also, you will no longer perform a double jump by another miraculous jump in the air, no, now you just jump and then press triangle so Elika you throw a bit further. This will be regulated and what is particularly important that you know what buttons do what. You'll often consecutively a fast pace to push different buttons to move forward in an area.

Prince of Persia with flying colors. The cell-shaded graphics fit perfectly into the dreamlike world where the story takes place and auditory hallucinations you, you govern in the tale of a thousand and one night. The steering is very smooth and you quickly master. It remains cool to see the prince running against walls and even ceilings and environment puzzles will never get bored. I can now say that Ubisoft has managed to be a worthy new Prince of Persia and to bring a completely new story and new prince totally inferior to the previous parts. I venture to say he has improved and that it is quite an achievement. Prince of Persia is really a must and a game that you can not miss in your collection.

Saturday, August 19, 2000

BlazBlue: Calamity Trigger | 9.0

The Street Fighter franchise is one of the biggest names in the 2D world, but that does not detract from other fighting games are certainly unprecedented level. One of these games is therefore BlazBlue. This game is perhaps the best of its kind currently listed. The makers of this game had already been responsible for the Guilty Gear franchise, and the basis is in BlazBlue, but obviously with a different decoration and reflects the same high quality. It is the first part of this and similar high level and a good fighting game, we can always use. The positive tone is at least put.

The game begins with a nice intro video that are typically Japanese, partly because the music and the visual style and once we arrived in the menu is quite a separate affair. Thus, in the first stylish and very few options if we click then we quickly gothic music, which made us think of Castlevania: Lament of Innocence. That does not alter that it fits in a certain way in this game. The visual style of the menu is at once separate, efficient and fine and the audio level of support we have not seen before.

That characterizes BlazBlue or as an eccentric game that even non-usual combinations still very great before we even started playing. As regards the game play is concerned, it knows where the necessary options to choose from. Some are as standard and not particularly in terms of content and extensive and well stocked. So we can go try out moves and combos, all sorts of learning through the training mode, which is nice and simple works. In addition, we can battle in Arcade mode, which we continuously against another fighter moved to and every time the opponent you must defeat to progress.

Besides these modes we can further against the computer in a normal game to get if you extracted the online mode on. Where the real gaming is in the story mode. This is a fighting game developed quite extensively, because the game has a decent story, mainly through text is explained in detail. Besides that, there are moments when the text is spoken and these are supported with anime avatars. The storytelling itself is not really special, but typical Japanese called. It is so bad that sometimes you just five minutes or more text is read. If you've had once you get the conversations between the characters more, which are then recorded.

The story mode is perhaps one of the nicest features in the game when your friends are free, but sometimes disturbing that the amount of text is very time consuming. You would of course continue to keep fighting and then the story takes the pace a bit, but nevertheless it is amusing to mention and that is the key. Besides the large amount of modes, there is also an option which the name "Gallery" bears. This is nothing but a collection of content, what you see in the story mode and unlocked later viewing. Always fun, especially for the die-hard players. Count the audiovisual aspect and you have basically a good game.

The audiovisual aspect, as we have briefly hinted of good level. Visually, the game completely in a cell-shaded anime style and it looks neat. The environments are pretty ranging from one another and the same applies to the characters that you're to get started. The audio is the same as to describe. Perhaps music using organs not quite what you would expect in a game like this, but no less bold. This also raises BlazBlue a certain extent in terms of distinctiveness compared to other similar fighting games. The developer has not taken the most common choices as the audio, but fortunately, this very well in the paint.

Then there is the last course of gameplay, by far the most important thing in a game like this and here we are on a short but powerful. The gameplay is very strong, but you still more portray this issue we look at some more extensive. The gameplay of BlazBlue and we mean of course the fight is something you can easily pick up, but if you want to understand, then it will cost a lot of time and effort. Not so much because it's difficult, but because it is simplistic and profound. With this we mean that if you can pick up the controller and you without too much trouble winning a battle. But sooner or later you'll encounter tougher opponents, where more knowledge is needed that is equal to the depth of the game.

If you truly comprehensive and bold combos to perform well then you have to understand the gameplay. Besides making combos in combat, you also be blocking and other movements to perform and a useful option here is to "cancel". With this feature, you can attack that will have any effect cancel, so the pace in terms of actual battles are nice stay inside. The gameplay: we can be even longer on talking, but it's also just perfectly fine. That in itself is funny, because the number of playable characters is not particularly high. The fact there are twelve, but these vary from one another so that it is also enough variety in that respect entails.

BlazBlue: Calamity Trigger is a little late from Europe, but may nevertheless be called a hit. The game is in terms of audio separately, but very stylish as is the visual aspect. The gameplay is extensive, thorough and easy and yet it all comes packaged in a full game modes and excellent pick up and play gameplay that takes time hours yet to fathom. The only downside is really the way the story is told in the story mode. This is all fairly slowly through the enormous amount of text, and thus the pace of the game gets. But in relation to this flaw the game has plenty of plus points, which is obviously positive for the final score.

Gameplay 9
Graphics 8 - 2D backlash. Decent art and high fps
Sound 8 - corny dubs
Overall 9.