Compression a hot topic on Xbox 360
From the sounds of it Xbox 360 has some compression issues with developers being sloppy this close to launch. The game code and audio quickly take up the 8.5 GB of the DVD than the developers have to squeeze in video. They have to compress the audio and video just enough so it fits. The games ARE completed however. Basically there is no set standard for video resolution on Xbox 360….
Chief Architect of Xbox and Xbox 360 James Allard quotes, “They're being a little sloppy with the CPU, they're being a little sloppy with the discs, they're being a little sloppy with their formats and compression to make launch. And next year, you'll see that they tighten that up so they can get more out of the system using the same disc capacity…”
To solve this problem Microsoft needs to shrink the size of the Xbox 360 video which isn’t going to happen. It’s inconvenient for people to swap discs in the middle. Sega and Nintendo never had problems with selling two discs in games and it didn’t hurt sales. Star Ocean 3 had two DVDs and it sold quite well.
The Corporate Vice President of Microsoft (same guy) spoke he decided that Microsoft will be taking the heat of a world wide launch with a shortage of Xbox 360s rather than a North America launch and Europe complaining about not getting theirs on November 22nd.
The package I’m getting will come with
• Xbox 360 console
• Detachable and upgradeable 20 GB hard drive (needed to play xbox 1 games)
• 2.4 GHz Wireless controller (30ft. range)
• Xbox-Live Headset
• Component HD-AV cable
• Xbox Live Silver membership (useable right out of the box)
• One month limited trial membership for Xbox Live Gold
• Ethernet cable
• Bonus Media Remote
Master Cheif on Xbox 360 (playable character in Dead or Alive 4)
more Xbox 360 games
Yes, siree, Bob! Half-life 2 with the expansion pack is ported to Xbox 360 at 1248x1024 with all the fantastic effects from the PC version! I’m decided to playing it again yesterday. The crates are really bothersome.
At the start of the game, the G-Man speaks to Gordon Freeman as part of a hallucination, telling him that his "time has come." Freeman then finds himself riding a train into City 17, unarmed and without his HEV suit. Details begin to slowly emerge: City 17 is under the rule of a totalitarian administrator named Doctor Breen, the former administrator of the Black Mesa Research Facility in Half-Life. However, Breen is merely a puppet ruler who is carrying out the will of the aliens known as the Combine. It seems that the events of Half-Life were enough to attract the attention of the Combine, who soon after mounted a brutal assault on humanity in which the forces of Earth were completely overwhelmed in just seven hours (appropriately referred to as the 7-hours War). The Combine now has near-absolute control of the entire planet, with only a few pockets of human resistance remaining. Doctor Breen enforces his rule (and, by extension, the Combine's rule) through armies of intimidating "Civil Protection" units (also called "Metropolice" or "Metrocops") and Combine soldiers (referred to as the Overwatch).
Then Gordon Freeman goes ONE MAN ARMY RENEGADE STYLE and PUBLIC ENEMY #1 /w a lot of nice weapons. Did I mention every person in this game has at least 4 answers? The main characters in the game can really give you long lectures!
I found more info on Too Human currently under development by Canadian developer Silicon Knights The game’s star is John Frank. John is a cyborg in year 2450 when Pure humans are near extinction. The plot is keeping pure humans from becoming extinct. The game was nearly completed for Playstation in 2000 spanning 4 CDs and great graphics, but it got cancelled. The gamecube project started, but got canceled too. The story line is based on Phillip K. Dick's four novels. Everything except for his organs could be replaced with cybernetic enhancements which is kinda spooky. I was wrong in the “What’s out for Xbox 360” It’s actually the aftermath of machines infused with humans. Silicon Knights is probably having the same compression limitations everyone else has and I doubt their sloppy with compression like James Allard commented.
Perfect Dark Zero is a prequel to the Nintendo 64 first person shooter Perfect Dark. The game is being developed by Rare Ltd. A moderate amount of info has been released and the summary is that it will be prequel to Perfect Dark and will reveal how Joanna Dark became a secret agent.
The game made a small appearance at Spaceworld 2000, an event exclusive to Nintendo. (At the time, Nintendo had a 49% stake in Rare, making Rare a Nintendo second-party developer.) Since then, Rare has been wholly acquired by Microsoft. At the official unveiling of Microsoft's next Xbox video game console, Xbox 360, on May 12, 2005, it was revealed that Perfect Dark will be a launch title for the new system in the fall of 2005 [1]. Perfect Dark Zero has been on the Nintendo GameCube, Xbox, and Xbox 360.
Some of the early material released (particularly images such as this) incited speculation that the title would use a less realistic with the controversial cel-shading technique.
Full Auto is developed by Pseudo Interactive and published by Sega.. It is a vehicular combat racing game with quality graphics. It’s basically Sega’s version of Twisted Metal for PS1, PS2, and PSP. It’s Sega’s flagship title until the “blue blur” is on next gen.
Halo 3 will be the last game in the Halo franchise and the last Halo Bungie will make. Bungie was against a Halo movie which is now a split production between Twentieth Century Fox and Universal Studios. Halo is now produced by Peter Jackson.
Miscellaneous Xbox 360 info
A detachable 20 gigabyte hard drive is used for the storage of games, music, downloaded trailers, levels, demos, player preferences, and community-created content from Xbox Live Marketplace; it may also be used to transfer such content between Xbox 360 units.
A hard drive is also required for the user be able to play backward compatible Xbox games. During Microsoft's E3 Press Conference, Robbie Bach, Microsoft senior vice president and chief Xbox officer, said that the "Xbox 360 will be backward compatible with top-selling Xbox games."
The wireless controller has a battery life of up to 25 hours on the Li-ion rechargeable battery pack. The wired controller is compatible with Windows XP USB-equipped PCs…
A 12X DVD-ROM drive, capable of reading DVD+R/RW discs, will be part of the console.
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