This paper will first briefly summarize
the nature of social networking. Second, this paper will say how social
networking impacted e-commerce. Third, this paper will explain how small
businesses used social networking to increase their exposure. Fourth, this
paper will explain how small businesses used social networking to increase their
exposure. Finally, this paper will explain how it envisions that social
networking will continue to enhance e-commerce in the next 2-3 years.
The nature of social networking is that
it is a form of microblogging. The idea that a blog takes much more time to
maintain than a microblogging website is
the reason why microblogging has surpassed blogging networks in popularity by a
large margin. In Microblogging (Facebook, Twitter, Thumbr), the user has a
roster of friends and he/she can like
businesses, activities, places, products, hobbies, people, government agencies,
even outerspace on their profile page.
You try to copy other people you're friends with to improve the
relationship with the users new acquaintances. You write about stuff her/she
has been doing, succeeded in, or events in his/her life on the wall. The Facebook user is in a cloud where one has
a blog to the post blog entries, yet one
has an acquaintance roster of places, friends and family. People can like just
about anything. It is a way to
advertise. Twitter and Thumbr are used
by celebrities for fanfare. Twitter is used by political related people and
Thumbr is used by celebrities and young people.
Thumbr has a lot of teenagers and young adults who prefer using this
website instead of Blogspot and Wordpress. Facebook is conquering Blogspot, because
Blogspot is #10 on Alexa while Facebook is #2. Youtube is #3 most visited
website according to Alexa. The web ranking drives Internet users decisions in
2012.
(Axon, S, 2009)(Dataportability,
2012)(Solis, B, 2009)(Solis, B, 2011)(Solis, B, 2012)(baruchnewmedia,
2012)(Owyang, J.K., 2009) (Harper, M, 2010)
This paper believes that social
networking has impacted ecommerce, because Nielsen says 90% of people trust
recommendations from people they know. Facebook has a Open Graph protocol. Based on the
Facebook users Graph data as well as their own
personalization algorithms, it can narrow results of what users do with their
time logged onto it. Facebook has a
currency known as Facebook credits bought at Wal-mart or Target. The Facebook
member can buy anything online with Facebook credits. The business would create an e-commerce site
that is compatible with Facebook credits like some ecommerce sites are
compatible with Paypal. Facebook is the preferred
microblogging, because it is #2 on Alexa rankings in the United States behind
Google.com. Google+ is new complex
social networking service, but few Facebook users wants to be a part of Google+.
Google+ has all the features that Facebook currently has, yet few people want
to move without their friends. Google+ is similar to Chinese government building
cities with contractors in Western China, yet few citizens wants to migrate to new
cities without their friends, employers, businesses and family. People like to
purchase stuff on their smart phone off their favorite social networking site. I think of the movie Matrix when I see
Facebook, because it is a virtual world (matrix) that has everything for the
general population who don't need to visit other websites. Facebook is like
your second life where you live two lives.
This kind of addiction has happened with The Sims released in 2000 by
Maxis and Electronic Arts where gamers are addicted to creating a virtual life
character who does everyday activities.
The Sims is the best selling PC game in history. The Sims 2 is also one of the
best selling PC games in history where people are incredibly addicted to a
virtual life PC game. The point is
Electronic Arts made millions in profit off The Sims franchise. The Facebook
connect infrastructure to allow users to log onto websites our Facebook
identity and relationships in tow, bridging the updates back to the Facebook
News Feed to share with the members social graph. In terms of Twitter followers, Some
businesses will be able to clearly see online sales go up with the about of
Twitter followers. It can be less about monthly figures and more about the
culture on social networking sites so customers revisit. Businesses say that they have solidified loyalty with Twitter or Facebook. People use social networking for meetups for
a business with Facebook's invitation application where Facebook users can say
they're going or maybe going to an event. (Axon, S, 2009)(Dataportability,
2012)(Solis, B, 2009)(Solis, B, 2011)(Solis, B, 2012)(baruchnewmedia,
2012)(Owyang, J.K., 2009) (Harper, M, 2010)
On Youtube, businesses have to
advertise at the beginning of the streaming video. Youtube users have to buy
views and thumbs up using an outside service like Youtube-views.com to get the
attention needed in the first place to have people comment. Without
Youtube-views.com, the business isn't going anywhere fast. The business would
have to advertise the Youtube channel with an Youtube logo on the business
homepage. (Axon, S, 2009)(Dataportability, 2012)(Solis, B, 2009)(Solis, B,
2011)(Solis, B, 2012)(baruchnewmedia, 2012)(Owyang, J.K., 2009) (Harper, M,
2010)
People will review business scores
with Yelp if they don't have an online social networking site or not. Some of the Yelp review scores are
negative. The business needs to make an
online presence to combat the negative reviews on Yelp in a two way conversation.
Businesses will need to hook up with hootsuite.com and figure out how to combat
with facts and hyperlinks. (Axon, S, 2009)(Dataportability, 2012)(Solis, B,
2009)(Solis, B, 2011)(Solis, B, 2012)(baruchnewmedia, 2012)(Owyang, J.K., 2009)
(Harper, M, 2010)
Small
businesses used social networking to increase their exposure and this paper
will now explain why. This paper believes that adventures in the social realm
should be to listen more than the Facebook or Google+ member talks on their
wall. He/she should be scared to let go
of the situation. Individuals aren't
going to be able to control the entire message. He/she should get used to this
fact. People list their employer or give their own Facebook page when
people type in their employment. The
most obvious benefits are increased customer loyalty and engagement. If the
business wants to target professionals such as LinkedIn, and Plaxo. Social networking
is great for businesses, because the employee may create his/her profile on
these social networking sites and include images and information about his/her
business. It is very efficient and less
costly to market your business. Businesses use social networking sites to
recruit or at least lure new employees into their own companies. Social
networking can be used to provide support to the customers, gain feedback and
make additional sales. The online websites can help customers connect with
experts and greatly reduce the time for problem solving. Social networking is
also very important in the business sector, because good businesses make real-time
connections with employees. Businesses have been using url shorteners such as
bit.ly, because it creates a hit-counter on how many people clicked the
hyperlink. You might find that your Facebook followers like to click on
coupons, and your Twitter followers like breaking news. The customer is sharing
their reviews for the ecommerce site so the business is supposed to give members
the option of posting reviews on their Facebook or Twitter walls or Thumbr or
Wordpress or Blogspot or Livejournal blogs. The sharing information should be in the
thank you page, sale confirmation email or mailing list email templates. The business should tell the general
population why they should use a certain brand or itself on Facebook and
Twitter. Brands can make a living commercial on this behavior by engendering
advocacy through direct engagement, blogger relations in the 'magic middle',
and also via sponsored conversations. (Axon, S, 2009)(Dataportability,
2012)(Solis, B, 2009)(Solis, B, 2011)(Solis, B, 2012)(baruchnewmedia,
2012)(Owyang, J.K., 2009) (Harper, M, 2010)
There are a many virtual casinos on
Facebook and Google+ with all the popular casino games like Poker, Blackjack,
Solitaire, slots, and craps that can generate revenue for whomever created the
application. I see some bidding applications where Facebook can emulate an Ebay
type ecommerce site with payment options like Paypal, credit cards and Facebook
credits. (Axon, S, 2009)(Dataportability, 2012)(Solis, B, 2009)(Solis, B,
2011)(Solis, B, 2012)(baruchnewmedia, 2012)(Owyang, J.K., 2009) (Harper, M,
2010) )
This paper envisions social networking will
continue to enhance e-commerce in the next 2-3 years, because retailers
use conversion marketing to increase sales while shoppers are on their Facebook
and Google+ websites. The companies have taken powerful insights gleaned from
an individual shopper’s clickstream paths and inferred intent, and created an
althgorium to display the right content
and products to Facebook and Google+ members at the right time It can drive traffic from the Facebook page to
the ecommerce page. Nielsen says 90% of people trust
recommendations from people they know. If Facebook credits for ecommerce takes off,
the business will see a boom. Facebook users will see their friend's likes. Right
now, I can see the videogame industry profiting on this section, yet I am
unsure other industries would. Many businesses today are trying to influence
the members of networking communities by offering unique services. Facebook
would be a great media tool for companies to market their business to all the
users. Facebook is a great platform for business to interact with a wide range
of people. Facebook also an efficient way to collect conduct market research based
upon people’s information, ,and provide the best services for their customers.
Due to the recession, most businesses are cutting down on costs by asking
employees to work from home and social networks bring employees and
organizations together to share and retain knowledge. There will be Go-To-Meeting type
video conferencing on Facebook. Right now, you can hook a webcam onto the chat
and video chat with anyone with a webcam online. There will be more games like
Mafia Wars and farming applications that take facebook credits. Some of these
games items take Facebook credits to buy them. (Axon, S, 2009)(Dataportability,
2012)(Solis, B, 2009)(Solis, B, 2011)(Solis, B, 2012)(baruchnewmedia,
2012)(Owyang, J.K., 2009) (Harper, M, 2010)
Once customers buy off social networks
and make reviews, this will encourage more and more people into buying the
product. The business could give the customer coupons to gain more trust. Businesses
have to interact with their customers on social networks daily to be
successful. There are
other websites such as shareThis and AddThis for analytics. You can figure out
where your site visitors are sharing your products, and that information is
invaluable. The future is social colonization. This is supposed to be the next
step in social evolution with tools like
such as OpenID and Facebook connect will enable individuals/members to be able
to journey from network to network. This paper believes
that the portability
of corresponding data, social objects, and friendships the Facebook users
maintain in each network becomes very
important. Facebook in the future is supposed to
be automated, but businesses will still rely on the explicit expressions of
Facebook users to improve the experience. Companies using Facebook should be
formally catering to communities, signifying the trading of power towards
connected customers. (Axon, S, 2009)(Dataportability, 2012)(Solis, B,
2009)(Solis, B, 2011)(Solis, B, 2012)(baruchnewmedia, 2012)(Owyang, J.K., 2009)
(Harper, M, 2010)
Facebook is supposed to turn away
from a CRM and even sCRM and evolve into
a Social Relationship Management (SRM) social network. This system will view
all members as equals. SRM is also acutely cognizant of and in harmony with VRM
(Vendor Relationship Management). This SRM is
distributing influence further than the customer landscape, distribute
authority amongst stakeholders, prospects, advocates, decision makers, and
peers. SRM distinguishes if Facebook user recommended a product, purchased a
product, or simply recognized it publicly and this how will affect the company.
The customers have a cut of the chart
that also balances , experts, partners, vendors, and other authorities. Dataportability.com is working with Facebook to enable members to
bring their friends, identity, conversations, files and histories along with
them without having to open a new service.
This information will automatically be updated on other websites so the Facebook
user doesn't have to input the data. openID
will connect Facebook users to third-part networks including PayPal and Google for serious ecommerce. This will be in harmony with Vendor
Relationship Management, an opposite of CRM.
A VRM is designed to empower sentiment
and consumer participation so that the company can improve products on
Facebook or Google+. (Axon, S, 2009)(Dataportability, 2012)(Solis, B,
2009)(Solis, B, 2011)(Solis, B, 2012)(baruchnewmedia, 2012)(Owyang, J.K., 2009)
(Harper, M, 2010)
This paper first briefly summarized the
nature of social networking. Second, this paper said how social networking
impacted e-commerce. Third, this paper explained how small businesses used
social networking to increase their exposure. Fourth, this paper explained how
small businesses used social networking to increase their exposure. Finally,
this paper explained how it envisions that social networking will continue to
enhance e-commerce in the next 2-3 years
References
Harper, M. (2010, May 10). 5 Ways Facebook’s Open Graph Will Impact E-commerce
Retrieved May 25, 2012, from Mashable
website
http://mashable.com/2010/05/07/facebook-open-graph-ecommerce/
Anonymous. (2012). How
Business is Using Social Networking
Retrieved
May 25, 2012, from barchnewmedia website
http://baruchnewmedia.com/wiki/How_Business_is_Using_Social_Networking
Solis,
B. (2011, October 31). The Future of the
Social Web
Retrieved May 25, 2012, from Blicio
website
http://bub.blicio.us/the-future-of-the-social-web/
Anonymous. (2012). Dataportability.org
- Share and Remix data using open standards
Retrieved
May 25, 2012, from Dataportability website
http://www.dataportability.org/
Solis, B. (2012). eBook-Blogger
Relations by Brian Solis
Retrieved
May 25, 2012, from docstoc website
http://www.docstoc.com/docs/3677236/eBook-Blogger-Relations-by-Brian-Solis
Solis. B. (2009, July). Full
Disclosure: Sponsored Conversations on Twitter Raise Concerns,
Prompt
Standards
Retrieved
May 25, 2012, from Briansolis website
http://www.briansolis.com/2009/07/full-disclosure-sponsored-conversations-on-twitter-raise-concerns-prompt-standards/
Owyang, J.K. (2009, June 16). The Future of Social Web
Retrieved
May 25, 2012, from Forrester website
http://web.archive.org/web/20090616064732/http://www.forrester.com/Research/Document/Excerpt/0,7211,46970,00.html?
Axon, S. (2010, March 22). How Small Businesses Are Using Social Media for Real Results
Retrieved
May 25, 2012, from Mashable website
http://mashable.com/2010/03/22/small-business-social-media-results/
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