iii
25: Suikoden II:
Kicking off the list is a title that most RPG fanatics will probably
recognize, even though it doesn’t have the immediate name recognition
that some of the other titles enjoy. Developed by Konami and
masterminded by Yoshitaka Murayama, the Suikoden series sets itself
apart from its PlayStation era contemporaries with its deep RPG systems,
strategic combat, and sprawling fiction. Each entry features the “108
Stars of Destiny”, which in most entries means 108 distinct party
members. That’s pretty impressive by any standards. While the
franchise is chock full of great games, Suikoden 2 probably shines the
brightest. Unfortunately, it’ll take some good luck getting a copy these
days.
24. Jade Empire:
It’s no secret that the phrase “Role-Playing Game” is synonymous with
a fantasy setting featuring Wizards, spells, enchanted items, and
dungeons to crawl.
However, this was not the case with Jade Empire, a game that manages
to forgo all cliches in favor of embracing an entirely new and unique
setting in a kung-fu adventure feeling like something ripped straight
from Crouching Tiger, Hidden Dragon.
It didn’t necessarily have the most in-depth skill-building system,
but what it lacked in depth it more than made up for in storytelling and
unique counter-based combat. Jade Empire was an engrossing and engaging
experience more than deserving of a spot on the list of the top 25 RPGs
of all time.
23. Kingdom Hearts II:
Talk about taking a unique conception
and improving on in it just about every aspect. The original Kingdom
Hearts was such a weird but satisfying game. Seeing Disney favorites on
the same screen as Squall, Cloud, and Sephiroth was a sight to behold.
With the sequel, Square-Enix managed to take all expectations the first
one had (and any the sequel conjured up) and shattered them all. The
gameplay was much smoother, the graphics were better (no more barbie
lips on Sora), the Drive system kept combat fresh, and the story took a
turn for the interesting.
Kingdom Hearts 2 really made the series stand out and become a
favorite among RPG fans. It was because of this sequel that the series
is still successful and has so many more games out there. Even for fans
who don’t play the non-numbered games, they’ll still be extremely
excited for Kingdom Hearts 3 because of this game.
22. Dragon Age: Origins:
Stepping out of Dungeons &
Dragons’ shadow, BioWare created one hell of a world and lore with
Dragon Age. This modernization of the Baldur’s Gate gameplay brought
together strategic gameplay, intense story, engaging characters, plenty
of customization, and lore you could sink your teeth into for days at a
time.
Dragon Age successfully took a mastered formula that once only
belonged in the Forgotten Realms and brought it to the rest of the
gaming world. No longer was this kind of gameplay put aside for its ties
to D&D or being labeled as too hardcore to play. For that, and how
epic the game actually was, Dragon Age: Origins needs to be commended.
21. Phantasy Star IV:
It’s hard to argue the inclusion of
this classic gem on this list. Phantasy Star was one hell of an RPG
series before evolving into the online hit on the Dreamcast. Even though
it was a big hit with the RPG games back during the Genesis era, the
series really hit the spotlight with the fourth entry to the series.
Phantasy Star IV featured engaging characters, a frantic and intense
storyline, and an unforgettable experience. It was one of the earliest
examples of an RPG being amazing across the board in gamplay, story,
design, characters, and soundtrack.
20. Wild ARMs:
Another excellent PlayStation era RPG, Wild ARMs is
basically Firefly before Firefly was a thing. Blending modern
technology, monsters and magic with a Western motif made for a
compelling universe, and Wild ARMs brought the gameplay chops to back it
up. Each of the three characters have individual tools and skills that
assist in solving the excellent puzzles and defeating the often
jaw-dropping enemies you encounter throughout. Whether it be Rudy’s
titular ARMs, Cecilia’s magic creation system or Jack’s sword
techniques, each character brings a unique skill set to the group, and
the game ends with one of the more dramatic twists in gaming. Wild ARMs
spawned a number of quality sequels, but never really earned the
success it deserved.
19. Disgaea: Afternoon of Darkness:
If you asked me what RPG contained the
most content, I would answer with Disgaea: Afternoon of Darkness. This
is a game with a serious amount of depth that manages to not take itself
seriously at all. The story, setting, and character make for some of
the quirkiest in games, but you’ll be hard pressed to find a game series
that gives you this much to do, find, and conquer.
Afternoon of Darkness is the definitive version of the first Disgaea
and it was this game that really took the strategy and RPG combination
to its limits. Your characters have levels, your items have levels,
there are story dungeons, side dungeons, and your items even have
dungeons. You can’t turn around without finding something to do in this
game.
It isn’t just the content that really gives Diagaea the credit for
being on this list, though. Disgaea features some of the best things
Final Fantasy Tactics had and improvements to help this combo of genres
become a very popular one. Tactics may have come first, but Disgaea
opened the flood gates for potential.
18. Persona 4 Golden:
It takes a lot to have a game that
will encompass all of your time and thoughts while completely engrossing
you in the experience. While Persona 4 Golden isn’t the only game like
that on this list, it is the most recent.
Even though the original came out in 2008, Golden adds a lot to the
game even for previous players to come back and play through again.
What makes P4G so amazing is how much you care for the cast of
characters and what they are going through. You do something in this
game that you don’t do in any other. You have to help the characters
face their true selves and come to terms with their feelings. You have
to help them all see the truth and harness that into power. It is
through this truth that the main character and his friends are able to
combat those who would hide the truth forever.
P4G takes you inside the minds of a game’s characters and even makes
you wonder about yourself and the truths you ignore. That’s a powerful
thing for a game to do, making it one of the most impressive games seen
in years.
17. Dark Cloud:
An early of example of the brilliance developer Level 5 would come to
be known for, Dark Cloud showed that the RPG genre still had plenty of
room for innovation. While the story wasn’t exactly a masterpiece and
the randomized dungeons could become a little repetitive, Dark Cloud
earns mad points for its intricate player and weapon leveling systems,
unique combat and, most importantly, its blending of sim elements into
the game. Throughout the adventure, the player collects a resource
named Atla which is used to rebuild the world in a manner of the players
choosing, reminiscent of the SNES cult classic ActRaiser. It wasn’t
perfect, but Dark Cloud scratched an itch most of us didn’t even know we
had.
16. Dragon Quest VIII:
There’s so much you could pull from Dragon Quest for this list but
ultimately VIII felt like the jump the series needed to once again hit
the spotlight. Before this game it almost felt like the series was
growing dull. But when you have an entry being talked about more than
Final Fantasy X and many other RPGs that graced the PS2 at this time,
you know you have a winner on your hands.
Featuring the classic art from Akira Toriyama, Dragon Quest VIII
shattered fan’s expectations and churned out one of the best experiences
on the PS2, which is quite a feat considering how many there were on
the console.
15. Baldur’s Gate II:
You can’t include anything from Dragon
Age or Knights of the Old Republic without giving a nod to the big guy
that came before. Baldur’s Gate, and really everything from Forgotten
Realms at this time, was instant gold to fans. Whether it was this
series, Icewind Dale, Temple of Elemental Evil, or Neverwinter Nights,
Baldur’s Gate managed to always come up in conversation and it is one of
those rare titles that is automatically re-installed whenever you
mention it.
The iconic gameplay, party management, character creation, and
experience would be replicated over and over again and evolved many
times over the years. From Neverwinter Nights to Knights of the Old
Republic to Dragon Age, Baldur’s Gate’s legacy lives on as a genre
definer and an example of masterful RPG combat and storytelling.
14. EarthBound:
Known as Mother in Japan, EarthBound achieved a devoted following
before it ever released in North America. Despite a successful port of
the second game in the series, most U.S. gamers know protagonist Ness
more from his Smash Bros. appearances than the series he spawned from.
However, those who have played the game got to experience one of the
most unique RPGs ever created. A far cry from the sword, magic and
monsters motif of most RPGs of the time, EarthBound featured clever and
original characters, interesting physic components and writing that is
far deeper than the standard RPG fare. Numerous theories have been set
forth about the unusual ending, but like any good story, EarthBound
makes you think without giving away all the answers. Simpy put,
EathBound is one of the best narratives in gaming.
13. Final Fantasy Tactics: The War of the Lions:
While strategy RPGs are common, it’s hard to find one nearly as
refined and as well developed as that of Final Fantasy Tactics. With a
complex leveling system and the ability to assign new jobs to party
members, Tactics takes customization to a new level, allowing players to
build their party in nearly any way they see fit to do so. On top of
that, the battle system is engaging and requires a fair amount of skill
and strategy in order to be successful, and it manages to maintain the
same depth of narrative seen in the many other games in the Final
Fantasy franchise. It’s a definite beacon in the Strategy RPG genre, and
one that simply shouldn’t be overlooked.
12. Super Mario RPG: Legend of the Seven Stars:
A game that tends to get oberlooked both in Nintendo and Squares
catalog, this seemingly strange mashup won gamers over with its
interesting combat, well-written dialogue and surprisigly well-fleshed
out world. I’m going to go ahead and say it: Super Mario RPG features
the best iteration of the Mushroom Kingdom ever. Period. The active
battle system, which tasks players with entering timed button presses to
boost their attack, magic and defense, makes the combat some of the
best of its time, while the Mario license help bring in a number of
people who might never have played an RPG before. Add in a well-done
soundtrack and a quirky, off-beat sense of humor that totally hit the
mark, and Super Mario RPG is a cult favorite that helped bring RPGs into
the mainstream.
11. Final Fantasy VII:
What can be said about Final Fantasy VII that hasn’t been said
already? One of the best known RPG ever, Final Fantasy VII cemented
Final Fantasy as the leading name in RPGs, and proved that the
PlayStation was for real. What exactly makes FFVII so loved? It’s hard
to pinpoint.
Maybe it’s the excellent cast of characters. Cloud remains of the
most popular protagonists ever, and the people that gather around him
move the story forward in myriad interesting ways.
Or, it could be the refined role-playing mechanics. Materia is still
one of the best magic systems in the genre, and the vast world, many
secrets, and refined combat hit on all the high spots a good RPG needs
to have. Or perhaps it’s all because Sephiroth is hands down one of the
best antagonists ever. Whatever the reason, Final Fantasy VII is one
of the most loved games ever, and this list simply wouldn’t be complete
without it.
10. The Elder Scrolls V: Skyrim:
While many games throughout history have promised total player
freedom, few have embraced it in the way Bethesda did with Skyrim. From
the lonliest of towns to the grandest of mountains, nothing is out of
reach in Skyrim, and few games have ever been able to capture a fraction
of the breadth that game features. Skyrim is one of those rare games
that never play the same way for any two people, and swapping stories of
your experiences in Skyrim like war tales has become something many
fans are wont to do. Add to that its ability to become a cultural
phenomenon and inspire many various memes and inside jokes, and you’ve
got a pretty compelling case to say that Skyrim is a modern fantasy
masterpiece.
9. Fallout 3:
War. War never changes, and neither does Bethesda’s legacy of making fantastic and immersive RPGs.
Making the jump from an isometric view to a fully-realized
first-person perspective isn’t something many games manage to do
gracefully. Not so, however, with Fallout 3. The game took to the new
approach well, embracing the feel of an FPS and complementing it with a
unique environment and battle system that made up for somewhat wonky
combat.
But it’s not the mechanics or the perspective that make Fallout 3 so
great. Rather, it’s the atmosphere the game had and the story it told.
In a market littered with post-apocalyptic games, Fallout 3 manages to
still feel completely different and unique in the tone it sets and the
world it creates. There’s depth to the game’s lore, fascinating
characters to meet, and an amazing sense of the world that no other game
has been able to re-create on the same level. It’s been a
genre-defining game of the past generation, and for that, it’s more than
deserving of a spot in a list of the greatest RPGs of all time.
8. Diablo 2:
There are some games that stick with
you for some time and then there’s Diablo 2. I’ve been playing this game
since 2000 when I secretly installed it on every computer in my grade
school. No matter what class I was in, if we had computer time, I was
slaying demons and not caring at all where I put my skill points. Later
on I got really into builds and coming up with some great characters. It
was all about reaching Hell difficulty and just being able to survive
the Den of Evil. My Hammerdin and I really laid the smackdown from the
Highlands to Arreat Summit for a long time.
Diablo 2 is another one of those games that someone reinstalls
whenever they hear about it. It’s an experience that sticks with you and
defines an entire genre. Hell, most of the games that released after
Diablo 2 that resembled it were called “Diablo clones”. That says
something. Blizzard hit all of the right points with Diablo 2 and the
fact that it is still played worldwide today shows how great its legacy
is.
7. World of Warcraft:
MMOs aren’t for everyone, but they can
give you some of the most dynamic experiences in gaming. World of
Warcraft is not only the biggest RPG on this list, it is also played
monthly by over 10 million people worldwide. After four expansions and
untold amounts of patches and updates, WoW has transformed massively
from what it used to be back in 2004-2006 before Burning Crusade
released.
Back during Vanilla WoW, I still remember running the Primordia guild
on Arygos and raiding Molten Core, Onyxia’s Lair, and Blackwing Lair
every week with 39 other players. That game gave me some of the most
epic moments in my gaming career. Watching my guildmates and I take down
Ragnaros for the first time was not only a sight to see but it was an
accomplishment I’ll never forget. Even later on down the line in Wrath
of the Lich King, just going through the whole Icecrown Citadel and
fighting against The Lich King is something I’ll always look back on.
World of Warcraft gives players the opportunity to see and do things
you never thought possible. Because of that, it is hard not to think of
this game as one of the best RPGs of all time. It offers the most
content of any RPG, and the experiences you can have in it are
unparalleled.
6. Pokemon Crystal:
At a time when Pokemon was really hitting its stride in the
popularity train, Pokemon Crystal became the definitive version of its
generation and continues to be one of the best Pokemon games ever made.
It took all of the amazing elements of Red, Yellow, and Blue and
completely re-imagined them in all the right ways. On top of that, it
also introduced a plethora of new Pokemon, Dark and Steel-types, boasted
16 gym badges, 2 Champions, Suicune, and featured moving sprites that
set the bar for the other Pokemon games going forward. It not only
raised the bar for Pokemon games back in its early days on the Game Boy
Color, it also paved the way for their continued existence today. Being
that the Pokemon games are some of the most popular on handheld devices,
we felt this had to be included in the top ten games of this list.
5. Star Wars: Knights of the Old Republic:
Before this game
there was very little Expanded Universe content in Star Wars games that
didn’t involve a Skywalker or Solo. When Knights of the Old Republic was
released, fans were able to depart the Rebellion Era (and part of the
New Jedi Order Era) and go back in time to when Luke and Vader would be
considered weaklings next to the force wielders in the Old Republic Era.
Aside from the lore aspect, Knights of the Old Republic was basically
an evolution of the Baldur’s Gate-like gameplay that was very popular
in the 90′s and early 2000′s. But this time, we controlled a main
character we built from scratch to figure out his past and why he was so
important to the survival of the Jedi Order and the Republic.
Knights of the Old Republic offers players one of, if not the most,
highly regarded plot twists ever. Its story is nigh impossible to beat
in terms of the emotion that rushes through you when you reach the
climax of the game.
4. Final Fantasy VI:
Newer gamers may not understand why we speak of Final Fantasy with
such reverence, but FFVI is a perfect example of why it was,at one time
at least, the premiere name in RPGs. It does so mnay things right that
it’s almost hard to find fault with it. Each character in the huge
roster brings something unique to the team, and they elevate the story
far above what most games offer. The Esper system is an incredibly
addictive way to level your players and magic, and the insane number of
sidequests and secrets ensure that even the most dedicated of gamers
will never run out of content, and the game is literally packed with
moments that would be the high point in most other games: the opera
scene, the creepy Ghost Train and the destruction of the entire world
are just a few of the incredible watercooler moments the game offers,
not to mention Kefka, one of the most delightfully mad antagonists seen
in gaming. Final Fantasy VI isn’t just one of the best RPGs you can
buy, it’s one of the best games ever made.
3. Secret of Mana:
An often criminally overlooked game in Square’s
stellar catalog, Secret of Mana was doing things on the SNES that the
genre wouldn’t fully embrace until years later. The real-time combat
was light years ahead of the boring turn-based system that still hasn’t
been completely phased out. Not only could your characters level up
like in any good RPG, but your individual weapons and magic could level
up as well, and took on new abilities by doing so. The art style was
unique and beautiful, and is backed by one of the most stunning video
game soundtracks of all time. If it only featured a better story, it
would have a legitimate shot at number one, but as is it remains one of
the best-aging RPGs on the list, and is a testament to the fantastic
design prowess of its all-star cast.
2. Mass Effect 2:
Few games in history have ever been able to capture the magic of Mass
Effect. From the story to the mechanics, the series is comprised of
some of the greatest games ever made.
But it was Mass Effect 2 that realized the series’ potential to its
fullest, building on the decisions made by the player and the expansive
universe backing the franchise and creating a veritable masterpiece
complete with impressive set pieces, fluid gameplay, great presentation,
and well-paced storytelling. Mass Effect 2 is the best entry in a
series that has helped define this generation and has capitalized on all
the most important conventions of a great RPG. For that, it’s one of
the best RPGs ever made.
1. Chrono Trigger:
What makes a great RPG? That’s the question at stake here. It’s why
this list is here in the first place. It wasn’t easy establishing the
exact criteria, but there are a few common factors that most people can
agree on. Fun combat, solid levling systems, a good narrative and an
artistic audio/visual experience seem to be givens, but we also took
into account characters, innovation, the lasting legacy of the game and
intangibles as well. On all these counts, Chrono Trigger knocks it out
off the park. The unique dual and triple technique system rewards you
with distinct attacks for every combination of characters, gives each
party layout a distinct feel, and each has a slew of abilities waiting
to be experimented with. The branching story and myriad alternate
endings are as well-told as they are numerous, and trying to find them
all is half the fun. Throw in a memorable art style and a
top-notch orchestrated soundtrack and you have a complete game
experience that is second to none. Chrono Trigger has everything you
could want in an RPG, and is our choice for the greates role-playing
game ever made.
Thursday, December 26, 2013
Wednesday, December 25, 2013
1984
Concordia Study Bible
The NIV Study Bible is the #1 bestselling study Bible in the world's most popular modern English Bible translation---the New International Version. This best-loved NIV Study Bible features a stunning four-color interior with full-color photographs, maps, charts, and illustrations. This Concordia Study Bible has a 5 out of 5 on Goodreads while 1984 has a score of 4.1 on the same site.
Sunday, December 22, 2013
My Favorite Video Games: Dragon Age: Origins
If there's one game that could best my love for Baldur's Gate II: Shadows of Amn, it would be Dragon Age: Origins. Though BGII has held my top spot for years, Dragon Age comes close to daunting that love - and at any given moment, if asked which I would pick for my favorite, it would likely depend on the day.
I spent years after the completion of BGII wanting another sequel, hoping that the developer would return, give us more to the story and to the world. Yes, we got the expansion in Throne of Bhaal, and yes it did wrap things up nicely. But I had never come close to loving another game more. So when I discovered that BioWare was, indeed, developing another RPG - one described as a spiritual successor to Baldur's Gate - I was intrigued.
The more I read up, the more I was convinced I would love to try it. But even at its release, I hesitated; I had never before played an M-rated game, and didn't know how much I would go in for it (even now, the R-rated films I watch are few and far between). For another, my sad little computer only contained but a mere graphics chip, and the only assurance I had that it might handle the technical beast that was Dragon Age was that it was able to run the character creator - a kind of techno demo in itself. And of course, the issue of money - if I'm going to spend $40 on this game and don't love it, will I regret the cost?
But I went for it anyway - because I really, really wanted to try it. And looking back, I can honestly say it's the best $40 I spent, possibly ever. Even with all the other games I've poured hundreds of hours into (like the Mass Effect trilogy, Mario Kart Wii, and Super Mario Galaxy) none has quite so dominated my time and thoughts and passion as this one.
The story is often cited as being pretty standard, particularly for the genre, and while that's true, I still maintain that it's a very well-told version of a story every RPG fan knows. Unknown lowlife joins ancient order and rises from obscurity to defeat larger-than-life evil that is sweeping the land. It's familiar stuff. But the path getting there is anything but.
First off, I love the different origin stories (and I hope BioWare tries even more with this in the future). It's not just, teenage boy wakes up in the middle of a storm that will shortly kill his loved ones sending him out into the world on the path of revenge; every one of the six stories is distinct and well-developed, a different foray into the varying worlds and cultures and races of Ferelden - and even dealing with the classism and racism running rampant in these societies. What's more, the origin story, in turn, will influence the main campaign. People treat your PC a whole heck of lot better if you're a human noble, rather than a Dalish or City Elf. And every one includes a reunion with a pivotal member from that story later in the game. Is the killing of Arl Howe just another step on your path to confronting Loghain? Or is it personal, an opportunity to bring down the man that overthrew and executed your parents? When you free that elf from prison, is it just another NPC that's grateful for your presence, or is it a reunion with a long-lost cousin? It's a great way of giving so much variety in a game that is already chock full of it.
Of course, the story turns on one of its most pivotal, and surprising, moments near the beginning - when Loghain, in the battle against the Darkspawn at the outset of the game, turns and leaves the battlefield, taking his army with him, leaving the King and all the other Grey Wardens to die. He then pins the king's death on the Grey Wardens - meaning your character is now no longer tasked only with defeating the Archdemon to stop the Blight, but also maneuvering the political machinations of Ferelden's elite, on the run and facing a possible civil war.
Like the best of BioWare games, this one has a memorable cast, sustaining the developer's well-earned reputation. Combined with the approval/disapproval (the only measure the game gives to morality) and the option for romances, every conversation with Alistair or Leliana or Morrigan can not only teach you more about their character, but turn the tide of your own relationship - and in some cases, the entire gamestory.
Of course I love the story, and I love picking and choosing my different decisions to work out the variety of combinations they can result in - I can side with the Templars over the Mages, kill Connor, romance Zevran, alienate Alistair, spare Loghain, make Anora queen, watch Alistair leave my party and then sacrifice my own PC in defeat of the Archdemon; and that's just one example. Multiple decisions can, especially when combined, go down multiple different paths. And while the Archdemon's defeat is always guaranteed, how you get there, and how the political landscape of the country looks afterward, can be pretty dramatically different from one playthrough to the next.
But above it all, even with my love for the story and characters, it's the combat that really clinches it for me. There is no single other game where I have enjoyed the combat system more; to my eyes, they took a lot of what was working in Baldur's Gate and made it better. There's a more standard use of stamina/mana, a smaller and more manageable array of spells, well-designed skill trees, four specializations for each of the three base classes, and a ton of armor, weapons, and runes to be discovered. And I have never gotten more enjoyment out of the stat-tweaking and careful leveling up for my characters.
What's more (I believe I said this when discussing my love for Baldur's Gate II) BioWare is the only developer I've encountered that does real-time party-based combat. And with the option to disable the AI and micromanage all of the characters in battle, along with the isometric camera, every single combat encounter is a pleasing experience - because I have full control of how I approach the challenge, and the game gives me enormous amounts of freedom in the task. It's the most strategic and tactical system I've ever played and I adore the game alone just for this.
I think I also love this game because I've never had another that completely swallowed me whole; at least not in the same way. In the three months it took to complete my first playthrough, I would have 5-6 hour play sessions (which is really unusual for me, as I can usually only do one task - even reading, or watching a tv series - for only a couple hours at a time); and it's not an exaggeration to say that if the house had burned down around me, I would not have noticed. I have never been so enraptured with a game - so thrilled with each new environment, excited by every surprising step in the story, and thrilled to tackle every new combat challenge.
Really, if there's a perfect game, this might be just about the closest one for me. Its gameplay and storytelling are both sublime, and the balance of each in relevance to the overall experience, along with the expertly crafted walk-the-line between linearity and non-linearity, creates a magnificent experience. Especially for someone like me, who will never stop loving these huge fantasy worlds and medieval settings. The only criticism I feel could be lobbed at this game is the graphics, which have never been BioWare's strong suit. Many of the environments are beautiful, but character models are awkward and stiff. But at the same time, it's a testament to BioWare's talent that it doesn't matter much - because most the major characters are so well-written and acted, that they come to life no matter what.
Beyond that, my first playthrough is something I look back on with an enormous amount of affection - because it was such a welcome (and relieving) surprise that the game not only turned out to be better than I hoped, but completely shattered a lot of my own expectations about gaming. Even now, there's nothing I remember so clearly as the simple joy of exploring the ruins of an Ancient Temple, dedicated to the Prophet Andraste, and delving into the Deep Roads in search of a lost Paragon. For me, it really doesn't get better than that.
I'll also add that this applies primarily to the PC, which is the definitive version of the game - in large part because the isometric camera, quick bar, and hot keys make for a much smoother and more strategic experience.
A lookback to 2013
So if people aren't tired of me just sharing all of my opinions about
this last year, well too late, I've already gotten this written. This
comes somewhat due to the fact that a number of these were culled from
my initial list, as I worried it might get a bit too long as it was.
But given that I got a great set of responses the first time around, and
that it incites interesting discussion, then I wanted to present the
rest of my list.
I'm also giving this one the Story That Could've Been Solved if Everyone Just Went to the Cops award. Not only did the game never adequately explain why Ethan didn't even consider taking the box of origami to the authorities (not to mention all the previous fathers), but it also called into question the credibility of much of the developments. Just imagine: the cops could've gone to the power plant, shut the place down, and scoped it out for the next computer chip. They could've gone to each new place, realized that the computer chip was already there somewhere, and found it without having to do anything drastic. The box of origami would've given them more insight into the mind of the Origami Killer. And once the player learns who the killer is (and that he's essentially walking around the city pretending to look for himself) then it becomes more obvious that he's not hanging out with Shaun ready to kill him if Ethan screws up in any way. Which makes the time limit entirely based on the fall of the rain, rather than any potential actions from the Killer. I mean, the moment it became obvious that Shaun's location was on a street named Roosevelt, I wondered why they couldn't have just had every cop in the city checking all the storm drains along Roosevelt. Surely that would've taken less time than all the arguing, equivocating, finger chopping, and running from the police that we did get. I also write this fully aware that if calling the ending to BioShock Infinite "convoluted" got me in trouble, there are a couple on here that may very well get me evicted. (Now see if you can resist the urge to just scroll down and see what I'm talking about.) Please bear in mind, neither of these are meant as an assault on people who legitimately enjoyed the games in question - they are simply my own opinion. And as always, you're welcome to disagree with me in the comments - just please keep it civil.
I'm also giving this one the Story That Could've Been Solved if Everyone Just Went to the Cops award. Not only did the game never adequately explain why Ethan didn't even consider taking the box of origami to the authorities (not to mention all the previous fathers), but it also called into question the credibility of much of the developments. Just imagine: the cops could've gone to the power plant, shut the place down, and scoped it out for the next computer chip. They could've gone to each new place, realized that the computer chip was already there somewhere, and found it without having to do anything drastic. The box of origami would've given them more insight into the mind of the Origami Killer. And once the player learns who the killer is (and that he's essentially walking around the city pretending to look for himself) then it becomes more obvious that he's not hanging out with Shaun ready to kill him if Ethan screws up in any way. Which makes the time limit entirely based on the fall of the rain, rather than any potential actions from the Killer. I mean, the moment it became obvious that Shaun's location was on a street named Roosevelt, I wondered why they couldn't have just had every cop in the city checking all the storm drains along Roosevelt. Surely that would've taken less time than all the arguing, equivocating, finger chopping, and running from the police that we did get. I also write this fully aware that if calling the ending to BioShock Infinite "convoluted" got me in trouble, there are a couple on here that may very well get me evicted. (Now see if you can resist the urge to just scroll down and see what I'm talking about.) Please bear in mind, neither of these are meant as an assault on people who legitimately enjoyed the games in question - they are simply my own opinion. And as always, you're welcome to disagree with me in the comments - just please keep it civil.
Best Rewatch of a Classic TV Series
Star Trek: Deep Space Nine
I haven't done a full watch-through of the entire show more or less
since it ended in 1999, so it was a pleasure to go back, especially
given that I'm quite a bit older now, and better able to appreciate its
virtues. While I have enormous affection for both The Original Series and The Next Generation, DS9 easily wins the contest when it comes to best Star Trek
series. Building on the strengths of its predecessors (and taking
advantage of a studio distracted with the launch of a new network) this
series found its voice by being very, very different from what came
before, without ever radically deviating from the basic tenets of the
most imperative Star Trek motifs. In the process, we got the
best - and best developed - ensemble, a stunningly well-realized and
enormous supporting cast (including the best villains the franchise had
since Khan), a rich and complicated mythos in the villainous Dominion,
the first true serialization Trek fans ever witnessed, and the
pushing of moral boundaries and the questions they raise even farther
than its predecessors. Not only does this show demonstrate why I love Star Trek and why I love science fiction, it's also a great example of why I love television.
Best Climax
Journey
This game gets a lot of credit for its music and multiplayer, and
both are well-deserved. The soundtrack is noted for getting a Grammy
nomination (first ever for a video game), and no doubt about it, the
anonymity of the co-op is something special. But the one factor of this
game that sticks out to me in the most memorable way is its final
moments. After trudging through the wind and snow and finally
collapsing, your nameless protagonist is revived, given an enormously
long scarf, and thrust up past all the leviathans to the crest of the
mountain - a reward for making it as far as you did. The final level is
pure joy: with the long scarf and the water made of magic, you
essentially just fly up and up and up ever higher, while the music
swells into its best, most emotional theme of the entire game. And
walking through that bright light into the heart of the mountain, with
an end that is also a beginning, the game shows you why it is so aptly
named Journey.
Most Overhyped Game
The Last of Us
Have you ever found yourself reacting - no matter how subconsciously -
to the reactions of others regarding a game or a movie or a book? You
don't do it intentionally or willfully, or in any way mean-spirited.
But when you don't love it as much as others, then there reaches a
certain point when you find yourself saying, "It's good - but it's not that good"; until eventually, that pretty good experience you had is only okay. In retrospect, I think The Last of Us
was an okay game. I love Naughty Dog, and when it comes to developers
in the industry, they are definitely at the top. Heck, I even think
that narrative is very well structured. But unfortunately, it just
never emotionally connected with me. The two main characters -
especially Joel - were just unlikeable enough that I never
really engaged much in either (not like I have with, say, Nathan
Drake). And I never really bought into their relationship. Combine
that with the somewhat-too-similar-to-Children of Men story, and the fact that I kind of guessed at least part of the ending, and it just didn't register with me like it did others.
Worst Action Film Posing as Science Fiction
Elysium
Between this and Star Trek Into Darkness, I'm starting to sincerely believe that Hollywood has forgotten what science fiction actually is - and in its place, has been creating action films that take place in traditional science fiction settings. (Let's hope Jupiter Ascending and Interstellar
do better.) This wasn't necessarily a bad film, but it was a bit bland
- and that likely could've been fixed if it had actually stuck to its
guns when it came to the science fiction elements. To be an actual
in-depth examination of class disparity (and the probabilities of the
upper class creating something like Elysium) and using the sci-fi
elements to infuse them. But in the end, what it ultimately boiled down
to was a mano y mano between Matt Damon and Sharlto Copley By the end
of the movie, I was bored. And an hour after I walked out, I had
largely forgotten most of it.
Best Opening
BioShock Infinite
If there's a video game moment that I would add to my favorites list
from the year, this would be it. And I certainly wasn't expecting
something so affecting when I first booted up the game - especially
given that, at the outset, it starts roughly the same as the original BioShock.
Our first-person protagonist is out on the ocean and guided to a
lighthouse, which he enters, and is then transported to our
out-of-this-world city. But once Booker reaches the clouds, holy cow,
is it amazing! The color palette is stunning, the framing of the angel
on Monument Isle is gorgeous - giving us our first glimpse of Columbia -
the music is truly perfect in every way (both themes) and then the
exploration of the baptismal area with all the candles and quotes is
surprisingly serene. Now that is how you start a game!
Movie Too Connected to Current Events
Captain Phillips
This is not a bad film, by any means. I have a few minor criticisms
about its make, but no denying - Paul Greengrass knows how to make a
taut, tense thriller; and Tom Hanks has rarely been better. To say
nothing of how terrifying the situation is, especially one that imposes
upon an otherwise mundane sort of day; and the kind of heartbreaking
socioeconomic circumstances our antagonists come from, reminding us that
these pirates are very different from our romanticized pirates of old.
But unfortunately, given that these events only took place a couple
years ago, then it largely took away from the suspense. Much of the
film is built around wondering whether or not our title character is
going to die - but if you know the story (as many people do) then you
know not only that he lives, but how the final moments play out. It
really robs a story of its power when you know exactly where it's headed
and what the consequences are.
TV Series Most in Need of a Cast Change
Agent's of SHIELD
Oh, Agents of SHIELD. I still have faith in you. I'm still
holding out hope that you will be good - in spite of a somewhat
disappointing 10-episode start. There's still so much potential. But
after our mid-season break, I've never been more convinced: someone in
the main sextet needs to go. For whatever reason, it just isn't working
as is. And plenty of other series have shown us how much benefit can
be made when good characters are brought to the forefront (and bad
characters dropped by the wayside). While May and Coulson are the only
must-haves so far, it's really the trio of Skye, Simmons, and Fitz that
are proving the most annoying. And not just on an exclusive basis - we
can pretty well expect that from them week to week. Simmons should
stay, since she's demonstrated a great deal more maturity when
interacting with characters other than Fitz. Skye, meanwhile, is
vacillating between a manic pixie dream girl and a Mary Sue. And Fitz
is a willfully obnoxious 12 year-old (and saying so is a bit of an
insult to willfully obnoxious 12 year-olds), completely lacking in
self-awareness, and more annoying than fingernails on a blackboard.
Replace either with anyone more mature and more experienced, and it will
help escalate the entire experience.
Biggest (Somewhat Forgettable) Relief
Ender's Game
It's difficult when you're watching someone adapt a text you're
attached to. I say this as someone who, by and large, still stands by
the notion of their inherent value. Almost anyone can point to an
example where it was screwed up - and you never want that to happen to
something you love. Ender's Game is not only one of my
favorite books, but I've watched people discuss its possible translation
into film for years now. And unlike Lord of the Rings, its
trailers weren't exactly promising. I've only seen it the one time; but
primarily, my response to it was a sense of relief. It wasn't the most
brilliant film ever made, but at least they didn't screw the story up -
which was, in it of itself, an accomplishment. Unfortunately, it was
just underdeveloped enough in the characters that it's also been
somewhat of a forgettable experience. I'll just go back to reading the
book (and its sequel) again.
Most Rage-Inducing Experience
Shadow of the Colossus
In retrospect, I'm actually not all that surprised I didn't like this
game. Given that it's basically a series of different boss fights -
and that I generally hate boss fights - then I view it as a good lesson
to not let myself always buy into the hype. I liked the sparsity of the
gameworld, and once I looked up the story, it seemed pretty cool. But I
gave up after the completion of one boss when I realized something: I hated
this game. And there is no quicker way to make me hate something than
by making me feel stupid - and not just stupid, but stupid in the sense
that I felt like the game kept expecting me to know everything I was
supposed to do and how to get there...without telling me hardly anything
of how to accomplish it. Truly, there's nothing that enrages me more
than implying something, and then becoming upset with me when I can't just figure it out on my own.
This is the first game I've rage quit in a very, very long time. And
in the process, it kind of demonstrates why I hate boss fights.
Best Replay
Metroid Prime Trilogy
I have a hard time not returning to this one too frequently - and I
put it that way, because I have the unfortunate habit of playing games I
love into the ground, until I become a bit more tired of them than I
would like to admit. This has kind of happened with the first Metroid Prime
(even with three years since the last time I played, I can still walk
into any room in the game and tell you all the suit upgrades hidden
there and how to get them) and so it's good to take a breather. But
still, it's such a pleasure to return to them - and play through them in
succession (on the Wii, no less). Each individual gameworld and its
sense of exploration is glorious, the soundtrack is perfectly tuned to
the experience, and the stories are so beautifully conveyed through the
scanning of objects and inscriptions. Truly, one of the greatest game
collections ever compiled.
Best New Soundtrack
Assassin's Creed II
(I'm refraining from discussion of Xenoblade Chronicles
until I actually finish the game, but needless to say, it also has a
wonderful soundtrack.) I love the platforming in this game - and the
sense of free-roam while scrambling over rooftops is a ton of fun. But
it's really the music that sealed the deal for me. While the title
theme has already become a classic, it was the variations I really
appreciated. From the Racing theme, to the cycle of different music
that plays while exploring the likes of Venice and Florence; it makes
the experience even more a joy - climbing up the side of a building,
listening to lookers-on down below express their surprise, and feeling
the swell of that subtle theme underneath perfectly express all my
emotions as I'm hurdling between buildings. This alone helps make Assassin's Creed II a great game.
Best New Combat System
Dragon's Dogma
There's a lot to enjoy about this new IP; and the combat definitely
stands at the top. Once the player reaches the capital city of Gran
Soren, you gain the ability to switch between vocations (i.e. classes),
and that's when the combat system really starts to open up. Each
different vocation (typical base classes like fighter and mage, and
sub-classes that combine the above, like mystic knight and magic archer)
has a different set of skills, more of which become available the more
enemies you defeat. And the player has complete freedom to switch
between vocations at any time, choosing out which abilities to use, and
where to map them on your controller. When you start playing around
with them, the wealth of abilities - and openness to the gameplay -
makes the combat sections a true pleasure. Yeah, the Pawn system's
pretty cool, but I haven't had so much fun killing things since Kingdoms of Amalur.
Most Convoluted Story
Final Fantasy XIII-2
I don't even know where to start with this one. Protagonists Serah
and Noel begin traveling the timeline; they begin jumping between time
streams to alternate timelines while ending paradoxes to restore the
"true" timeline, then at some point there's a diversion to a mechanical
tower where there are alternate versions of the antagonist Caius and his
companion Yeul? And then Yeul is...some kind of oracle that's re-born
every generation? And Caius wants to destroy time so that she'll stop
dying? And there are multiple versions of Yeul? And then Serah dies at
the end before a "To be Continued"? Ack. I'm so confused.
Better the Second Time Around
Iron Man 3
My first sitting of Iron Man 3, I didn't really love it; or
like it, even. I don't know what I was expecting. But I was kind of,
meh. (And annoyed at Hollywood's continued presentations of "ugly"
people vs "pretty" people.) But circumstances took me back a second
time, and wow, did I like it a whole lot more. I love the idea of
taking Tony away from everyone and everything; I love that there are
repercussions from the attack on New York; I even love the Mandarin
twist, and the social commentary it brings. Plus, the battle with all
the Iron Man suits at the end is just so darn fun. I'm glad I took the
effort to see it again - it's a good reminder that my perceptions of a
story can change, and even a second viewing can be a different
experience.
Not as Good the Second Time Around
The Walking Dead
Early in the year, I gave The Walking Dead a try, and did my
best to catch up (all the while the second half of third season
aired). I sincerely enjoyed the series - for its pacing, for its
ruminations, for its themes, and for its clear interest in the
deterioration of humanity over the zombies themselves. But when I sat
through it all again with my sister as she tried to catch up for fourth
season, I found it overall less compelling. It's good one time around,
but when you know where everything's going and ends up, then the pacing
really starts to drag.
Most Offensive Rehash of a Great Film
Star Trek Into Darkness
I don't know what's worse: that this really isn't a Star Trek
film at all, that this isn't even a science fiction film at all, or the
irony of the fact that there were clear attempts at fan-service in
recreating classic moments from Wrath of Khan that wound up alienating the majority of Trek's fanbase. JJ Abrams has absolutely no idea whatsoever what makes Wrath of Khan a great film. Which is because he probably doesn't really like it (and Star Trek in general) near as much as he claims.
Most Rehabilitated Character
Lara Croft
Thank goodness Crystal Dynamics finally decided to turn Lara Croft
into a human being. No, she's not perfect - but she's so much better
than she was. There was a bit too much of her upset and crying (which I
chalk up to our combined depictions of women heroes as constantly being
emotional, while not letting any of our men heroes show hardly any
emotion at all - two sides of damaging gender roles). But there's no
denying - between Rhianna Pratchett's writing, and Camilla Luddington's
voice acting, Lara Croft has never been better. And she's headed in a
really interesting direction.
Most Convoluted Ending
BioShock Infinite
There's a lot I enjoyed about BioShock Infinite; the
stunning graphics and setting, the interplay between Booker and
Elizabeth, and the commentaries on American Exceptionalism, religion,
and what to do when two warring factions are both equally terrible. But
the ending was about as confusing as the latter seasons of Lost
(which also - perhaps not un-coincidentally - involved time travel).
I'm all for innovation, and I don't necessarily think that it was
terrible. At the same time, I wish the game had given me something
definitive. Speculation from the audience should come in the middle of
the story, not after the end.
Best Film to See on the Big Screen
Gravity
If you haven't seen this film yet, then get thee to a movie theatre! In all my years of theatre-loving with the likes of Star Wars, Lord of the Rings, and Harry Potter (among others) I have never seen another film that demands
more the big-screen experience. While the film is exceptional and
brilliantly made, no way will it have the same impact on the small
screen. This disturbingly plausible depiction of survival in outer
space is wrenching and thrilling, and there's nothing like feeling like
you're right there with Ryan, watching the destruction of the ISS, or
floating out toward nothing with no hope of stopping. Give to Alfonso
Cuaron and Sandra Bullock all of the awards, please.
Best Atmosphere
Demon's Souls
From a game most notorious for its difficultly, it's the setting that
really won me over. What's more, I really enjoyed the way that
difficulty and sense of exploration worked in tandem. Combine the
thrill of finding out what's around the next corner, with the very real
possibility of encountering something that could kill you with one hit,
and it makes for a very tense and engaging experience. Especially given
just how well the environments are built. (Except for Valley of
Defilement - which is just wandering aimlessly in the dark.) The
Boletarian Palace alone is to die for (pun intended).
Best New TV Character
Ichabod Crane
What is it with British men named Tom? On a show that really
shouldn't work (really, really shouldn't work) that manages to function
incredibly well on the shoulders of a very absurd premise, Crane has
risen above as the best new character of the fall season. In a change
from Irving's original wilting and superstitious school teacher, Crane
is fastidious and proper, all the while bold, intelligent, and very,
very capable. What's more, the show milks a ton of humor and drama out
of his adjusting to life in the 21st century. And it succeeds based on
his character (and resulting relationship with Abbie) alone.
Best New Film Character/Actor
Loki
Do I really need to explain this one? I'll just leave this picture
here and let anyone who reads this contemplate the awesomeness that is
Tom Hiddleston as Loki Laufeyson, while I get back to trying to convince
my sister to let me buy a cardboard cutout for the living room.
Most Tedious Gameplay
Heavy Rain
This game has lovely graphics, an aptly composed soundtrack, and a
decent story. But oh my, is the gameplay eyebleed-inducing. It's even
worse than The Walking Dead (walk around in a confined circle
until you find the prompt for the correct item) because it's not just
QTEs - it's QTEs on steroids. All it really shows is that the
mundanities of life don't make for interesting gameplay. And that the
success of a repeated task that boils down to the nature of one's
reflexes is the opposite of an interesting or legitimate challenge.
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