I must confess, I haven’t logged into World of Warcraft for over two
years. TWO years. And, it’s not because the game changed much, but I
have, and so has the gaming community. We’ve come to expect better
things. Yet, I still compare EVERY new MMO game to World of Warcraft in
some aspect. My criteria for judging MMO’s has mostly been, “Is this as
fun as WoW?” I know I’m not alone in using this criteria. And, for the
most part, new MMOs have fallen short of WoW’s appeal. But, it’s still
no surprise that Blizzard saw a loss of 1.3 million subscribers for
World of Warcraft in the first quarter of 2013, and another 600,000 in
the second quarter. There’s an obvious reason that WoW has lost 1.9
million subscribers in three months; people have changed.
The key to World of Warcraft’s appeal and success was that everyone was
playing it; your best friends, your wife, your uncle, your mailman, your
professor, your dog-walker, Mr. T, etc. This is no longer the case. The
gamers that grew up playing World of Warcraft nearly ten years ago are
now ten years older. Think about that for a minute; where were you ten
years ago? I, myself, was in high school, with nothing else to do but
neglect my homework and play video games. Where am I now? Married with
two kids and a full time job. Unfortunately, I don’t have time for three
hour raids and dungeon sessions. I certainly wouldn’t be able to play
the game for a long enough period of time that would provide any worth
to having a monthly subscription, so, again unfortunately, I go without
World of Warcraft. It’s just not worth it to me anymore.
With the release of newer, more polished MMOs such as Guild Wars 2 and
Neverwinter, there’s no denying that WoW’s graphics and cost model need
updating. Guild Wars 2 was a one time purchase of $60, and then you can
play it free for life (or until the company shuts down the servers), and
Neverwinter, which will be hitting retail sometime soon, is now in a
free, open beta. Free. But where WoW falls short on graphics, Guild Wars
2 and Neverwinter fall short (in one way or another) on gameplay. I’m
just starting my journey with Neverwinter, so I can’t say just yet
whether or not it has staying power, but if it’s anything like my MMOs
of games past, my interest in it won’t last more than a year. I haven’t
logged into Guild Wars 2 in six months. I haven’t logged into DC
Universe Online since a week after the latest content update was
released. I haven’t logged into Defiance since a week after finishing up
my review for Den of Geek.
The money that I used to spend on my monthly subscription to World of
Warcraft now goes to the necessities in life. On top of that point, I
have to be more choosey with the games I want to spend my hard-earned
money on. I can’t just go to GameStop and buy 2 or 3 games at a time
like I used to when I was 15 years old without any bills to pay. So,
some games are missed, and I tend to look for the cheaper options for
gaming; World of Warcraft is not one of those options. It’s not like
there isn’t a cost barrier for WoW to get new subscribers, either. You’d
have to first purchase World of Warcraft and its first two expansions,
The Burning Crusade and Wrath of the Lich King for $19.99, then
Cataclysm for another $19.99, then Mists of Pandaria for another $39.99,
PLUS a monthly fee? No thanks. World of Warcraft would undoubtedly
benefit from a free-to-play model (which every Tom, Dick and Harry on
the web is crying for). You can add my name to that list, sure, but the
game would still have to be updated graphically to hold my interest.
There’s also the need for that “new-new”; gamers always want to try the
newest games. Between new retail releases from big companies like EA,
Perfect World, NCsoft, Trion Worlds, XBLA and PSN titles, Indie releases
every week, and alphas, closed betas, open betas, etc, gamers are
constantly getting new options for games to play. And, it’s nearly
impossible to keep up. I can’t tell you how many games I’ve missed
already this year that I, hopefully, will get a chance to go back and
play at some point, simply because there isn’t enough time in the week
to play all the new games and still keep up with real life. Thankfully,
gaming is part of my career, so I do get to play more than the average
adult gamer (awesome). Still, there’s not enough time in the week to
play all of the new games that I would like to get my hands on. There’s
no time to play it, and my pockets aren’t endless, so where would World
of Warcraft even fit into this equation?
It doesn’t.
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