It's awesome to say the least. A very
good and different take on mmorpgs, it's a lot more similar to WoW now
that the original was. One of the most drastic changes were the skills.
In the first GW skills were kinda like cards, and you could choose a
couple to play with, and since there were thousands of them, and you
could also play with two professions, the possible combinations were
mind blowing. Apparently that was hard to balance so they simplified it a
bit. In GW2 most of you skills are determined by the weapons you are
holding in your hands, so if you have two-handed sword equipped, you
will automatically have all 5 skills for that weapon type. It's kinda
underwhelming when compared to the original GW, these 5 are good and
all, but in the long run it's gonna get pretty repetitive if you only
stick to one weapon type. I like to think of it as being like Devil May
Cry or God of War for example, you only had a small amount of possible
moves but each of them served a purpose for a specific spot or time to
be used. But in the end, I managed to unlock every single weapon skill
in my first day of playing the game (there are only about 20 or so ), so
it's kinda depressing to know that after I invest a ton of hours in the
game I wont ever have the opportunity to get a new attacking skill. The
other 5 skills you can equip are a dedicated healing, 3 utility support
skills and one elite skill, but these are also only few to choose from.
Oh well at least the PvP will be more manageable.
I'm
a Charr Warrior level 20 at this point, fully completed the first 2
maps. There's a bunch of stuff to do, and there are dynamic events at
almost every step of the way. I really like one of the cool new aspects
they added, vista points. It's basically like the observation towers
from Assassins Creed, you can find them all over the place, on top of
houses, mountains and all over the environments, but getting to them
actually takes some platforming. Yes that's right, platforming in an
mmo, you need to scan around for possible ways to ascend, start jumping
on rocks to make it across the gap and reach a destroyed wall from which
you can then jump to another possible platform. Stuff like this was
usually considered exploiting, but they really did carefully design
these environments.
There's
a ton of players present, especially in the starting areas, and it's
really cool how everyone can fluidly work together without the need to
invite anyone to the group, because everything is shared people are
quick to jump in and help you with whatever you are doing, instead of
just avoiding you like in other mmos. Also I have to say it's pretty
hard, once you go out solo you quickly get overwhelmed and die, so it's
always a good idea to play in groups. There's a ton of really cool new
features, like the fact that you can be in more than one guild at the
same time, and that you can invite a friend from another server to join
you. The personal story is also great, you can make choices in how you
deal and approach stuff and everything is recorded in your diary.
There's also a lot of npcs that talk to each other and interact with
others, so everything really does feel alive and organic, I have already
witnessed quite a few hilarious dialogues taking place around me.
The
most amazing addition to the game has to be the new pvp system. World
VS World is simply crazy in scale, there are 4 huge battlegrounds taking
place on a separate map, each of those with their towns, mines,
resources, caravans, quests and stuff like that, so you can basically
only ever play WvW and level up to maximum level, you don't even need to
engage in combat with other players, you can help the fight by doing
many other things, but I haven't explored all of that just yet. Back to
playing I go!
EDIT: Oh yeah I forgot
to mention that I'm actually playing with my wireless PS3 controller. I
managed to set it up quite nicely, but it does take some concentration
to get used to where the skills actually are. It wasn't easy to do since
there are about 10 skills to use, plus jumping, evading, looting,
switching targets, switching weapons, both mouse buttons so I can turn
around and more. So yeah all of the buttons on the controller could have
easily been used on just skills, but I set it up so that my healing and
utility skills are activated with L2 + regular combat skill buttons.
It's playable with my warrior, but I don't think other professions will
be especially the elementalist since they have more skills to use
because of elemental attunements. I just wish I could make the dpad work
for extra skills somehow, but they become deactivated when my analog is
used, because they are technically both used for movement so one
negates the other, maybe if I used some different software... maybe I
could try using voice commands, yeah that would actually be pretty cool.
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